Fewer dead ends in dungeons
Version 1.068
🎯 [Dungeons] Most dungeons are now less "windy". In particular, there are (much) fewer dead ends.
🎯 [Bug fix] Fixed an issue that caused CPU usage to spike when pausing an offline game (a missing thread sleep, for those who are interested in details).
🎯 [Dungeons] Most dungeons are now less "windy". In particular, there are (much) fewer dead ends.
🎯 [Bug fix] Fixed an issue that caused CPU usage to spike when pausing an offline game (a missing thread sleep, for those who are interested in details).