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High-resolution screenshots of item tooltips

[h3]Version 1.072[/h3]
🎯 [Item tooltip] You can now take high-resolution screenshots of item tooltips.
🎯 [Item tooltip] Item tooltips have undergone minor polish.
🎯 [Bug fix] Fixed an item duping bug.
🎯 [Bug fix] Fixed the evaluation order of the "Damage Multiplier" skill.
🎯 [Bug fix] AOEs now (again) properly affect on-board ship turrets. This problem snuck in with an optimization patch a while back.

Bug fixes

[h3]Version 1.071[/h3]
🎯 [Bug fix] Fixed the evaluation order for two skills - Tiny But Deadly and Armament Transformer. For example, Tiny But Deadly should now gain the buff provided by the skill Mind vs Body.
🎯 [Bug fix] Fixed a recipe at the Continuum Transmuter that could cause a crash given a certain kind of input.
🎯 [Bug fix] Fixed an issue that caused some weapons to provide damage to their own faction (e.g., the Frost Tornado weapon).

Lock your items!

[h3]Version 1.070[/h3]
🎯 [Items] You can now lock items. A locked item cannot be sold or transmuted. Note that you can sell/transmute a ship with locked weapons placed in its turrets, if the ship itself is unlocked. You can also drop locked items into world-space and move them to/from the storage.
🎯 [Item sorting] The sorting function places locked items first.
🎯 [Bug fix] The discovered recipes list at the Continuum Transmuter can no longer be hidden by pressing the "hide popups" key.
🎯 [Bug fix] Fixed an item duplication bug related to the Continuum Transmuter and ship modification Continuum Entities.

Prepare custom player saves for mods!

[h3]Version 1.069[/h3]
🎯 [Custom player saves] You can now manually set a custom player save in the map editor. If this is set, the custom player save file will be applied for all players when playing the mod. This should hopefully make it easier to create fun custom experiences as they no longer need be contingent on arbitrary player save files. I have added a section to the editor guide that briefly describe how this works: https://steamcommunity.com/sharedfiles/filedetails/?id=3110920722
🎯 [Bug fix] Fixed an issue that could cause network clients to have their hull or warp plasma temporarily desynched from the server value when switching between maps.
🎯 [Bug fix] Added localizations for two mod description texts that previously only were available in English.

Fewer dead ends in dungeons

Version 1.068
🎯 [Dungeons] Most dungeons are now less "windy". In particular, there are (much) fewer dead ends.
🎯 [Bug fix] Fixed an issue that caused CPU usage to spike when pausing an offline game (a missing thread sleep, for those who are interested in details).