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New Continuum Transmuter UI that includes the Storage! Also: Ship turret buffs

[h3]Version 1.0437 - 1.0438[/h3]
🎯 [Continuum Transmuter] The Continuum Transmuter has been revised. In particular, it now includes the storage. The auto-match-recipes also takes the items in the storage into consideration.
🎯 [UI] The default inventory slot frame for Mythical-grade items has been revised to make it stand out more from Artifact-grade items.
🎯 [Misc] Added a few special keys to the on-screen keyboard.
🎯 [Misc] Player interaction apart from movement has been disabled when in menus (movement is allowed to enable dodging incoming bullets while, for example, browsing the inventory). Additionally, player interaction is completely disabled when using gamepad and a radial menu is active.
🎯 [Misc] The Continuum Transmuter now returns identified modded/unmodded items.
🎯 [Misc] The Continuum Transmuter auto-matching feature now better considers item grades when evaluating what to upgrade. Mythic- and Uber-grade items are also no longer automatically selected. The latter was done to ensure that no important end-game items could be transmuted through the auto-matching feature by mistake.
🎯 [Balance] The resistance debuff weapon has been removed from non-elite scouts in Act 3.
🎯 [Balance] The damage reduction condition no longer reduces outgoing healing.
🎯 [Balance] Enemy damage has been slightly reduced in Act 1 if playing on the standard campaign.
🎯 [Balance] All individual weapon damage buffs from augments now affect the on-board ship turret that the weapon is equipped on.
🎯 [Balance] Continuum Event resistance reduction modifiers now affect player-summoned drones 50% less.
🎯 [Bug fix] The text popups that are displayed for new items that previously have not dropped for a character are no longer shown for items that are locked by other players due to loot instancing rules.
🎯 [Bug fix] Fixed an issue that caused incorrect linebreaks in some popups.
🎯 [Bug fix] Fixed a few incorrectly translated texts.
🎯 [Bug fix] Fixed an issue with the mod-type fragments that could cause erroneous transmutes given some combinations.

Items can now unlock different skills! Also new keybinding options and fragments

[h3]Version 1.0436[/h3]
🎯 [Item affix] Legendary+ tier engines and ships can now roll with unlockable skills (up to tier 5)! Some skills only roll for certain kinds of ships/engines.
🎯 [Continuum Entity] Ext-S Fragment: Extracts all skill bonuses from an item and stores them in a Continuum Entity. The item is destroyed in the process.
🎯 [Continuum Entity] In-S Fragment: Inserts the skill bonuses in the In-S Fragment to a desired ship or engine. Any existing skill bonuses in that item are replaced.
🎯 [Controller radial menu] Controller shoulder and trigger buttons can now be used for selection in radial menus.
🎯 [Keybindings] You can now bind all toggles in the radial menu (toggle the active skill, auto-fire weapons, auto-use auxiliary items and auto-boost engine) to keyboard/mouse keys. These options are available under Options -> Auto-use controls.
🎯 [Balance] The Founders T5 skill "Berserker Rampage" has been buffed.
🎯 [Bug fix] Fixed several issues related to skills that did not reset appropriately.
🎯 [Bug fix] Fixed a race condition that could cause items to not be equipped correctly. This was particularly common for coop clients when switching skill trees/ship hulls.
🎯 [Bug fix] Fixed a few incorrect tooltip texts.

Revised fixed-point weapon offsets on the new Dreadnaught-class ship

[h3]Version 1.04351[/h3]
🎯 [Misc] The fixed-point weapons on the new Dreadnaught-class ship are now located at the front of the ship.

A new Dreadnought-class ship and performance improvements

[h3]Version 1.0435[/h3]
🎯 [New ship] A new Dreadnought-class ship has been added to the loot table. The default variant of this ship is narrow and 1100m long.
🎯 [Performance] The particle effects system now generate fewer particles when a high sensor range is employed. This should improve performance for builds with high sensor ranges in hectic scenes (e.g., battle-type events).
🎯 [Particle effects] The screen flash effect is now less distracting.
🎯 [Bug fix] Fixed an issue that could cause loot containers on transports to remain invisible until the transport was destroyed.

Major buffs to skills!

[h3]Version 1.0434[/h3]
🎯 [UI] The local player map icon is now presented in the transparent map.
🎯 [World bosses] The behavior of the world bosses has been revised. In particular, they have been given more distinguishable attack patterns. They now also have a unique map icon.
🎯 [Balance] Most skills that provide fixed buffs (e.g., the Xinthu skill "Warp Plasma Replenisher") now scale with player level. Some of these skills have also been buffed.
🎯 [Balance] Most skills that provide % increased damage or % attack speed have been buffed.
🎯 [Balance] Several skills that provide increased resistances have been buffed.
🎯 [Balance] The Xinthu T7 skill "Warp Enhanced Weapon Array" has been buffed.
🎯 [Balance] The Axiom T7 skills "Divine Saviour" and "Grim Reaper" have been buffed.
🎯 [Balance] The Founders T4 skill "Killing Spree" has been buffed.
🎯 [Balance] The Founders T7 skill "Mind vs Body" has been buffed.
🎯 [Balance] The Xinthu T1 skill "Enhanced Shields" has been buffed.
🎯 [Balance] The T4 Founders skill "Wormhole Mastery I" now reduces the warp plasma cost by 50% per point spent.
🎯 [Balance] Enemy damage has been slightly increased pre-Continuum mode and slightly decreased for Continuum XL and XXL.
🎯 [Balance] The spawn rate of world bosses in Continuum XXL has been increased (by 5x).
🎯 [Bug fix] Fixed a bug that enabled equipping arbitrary items in the secondary ship slot.
🎯 [Bug fix] The controller-specific radial menu is no longer activated when pressing the button to switch weapons config.
🎯 [Bug fix] Fixed an issue that could cause the "Press to set skill as highlighted" to overlap some skill descriptions given some font scales.
🎯 [Bug fix] The "Mix Colors" Continuum Transmuter recipe now no longer works if any of the slots are filled by non-applicable items.