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AI updates and world bosses in the beta branch!

[h3]Version 1.0427[/h3]
🎯 [AI] The AI has been updated for various enemies. For example, the LTM scouts and Vagrantis scouts have been revised to behave less like "zombies".
🎯 [Balance] Collision damage of some melee-type enemies in Act 4 has been increased.
🎯 [Balance] Collision damage of the first and final bosses in Act 2 have been increased.
🎯 [Bug fix] Fixed an issue with the Founders skill Emergency Repairs that caused the duration timer to increase upon swapping skill trees.

---------Beta branch---------
🎯 [World bosses] World bosses have been added! These can spawn when playing the campaign in the Continuum XXL mode. These are rare and extremely powerful end-game enemies that provide Uber-tier loot when defeated.

UI update

[h3]Version 1.0426[/h3]
🎯 [UI] Description text fields in item popups now include more appropriate line breaks for unidentified items and Continuum Entities.
🎯 [UI] Tutorial text and quest dialogue text now scale a lot higher when the text scale parameter is set to a higher value. For example, the default text size for these widgets is per default 100% larger when playing on the Steam Deck.
🎯 [UI] The quest dialogue text window now scale according to the height of the typed text.
🎯 [UI] Interaction icons for chests and doors now consider the value of "UI Scaling: General text".
🎯 [Misc] The Fleet Commander mode no longer include any line of sight shadows.
🎯 [Bug fix] Public games with really long names no longer overflow into the player count section.

Misc update (some changes reverted)

[h3]Version 1.04251[/h3]
🎯 [UI] The scale of world-space counters for damage, XP and warp plasma are now slightly less affected by the UI Scaling: General text option.
🎯 [Balance] The hull has been decreased a bit for the campaign bosses that got buffed by patch 1.0425.
🎯 [Balance] The "Auto" difficulty option has been restored to how it was pre-1.0425.

Misc update

[h3]Version 1.0425[/h3]
🎯 [Arena] You can now set an enemy level up to 99 in the Arena, given that the creating player is at max level (60). Else, the max enemy level is the level of the creating player.
🎯 [Balance] The "Auto" difficulty setting is now set to "Nightmare" when playing COOP with 3 players (previously "Hard") and "Insane" when playing COOP with 5 players (previously "Nightmare").
🎯 [Balance] The hull has been increased by ~20% for several campaign bosses.
🎯 [Bug fix] Fixed several incorrect Chinese and Russian texts.
🎯 [Bug fix] Players could previously, given certain conditions, bypass instance loot checks by using the single-item-pickup-method (in front of collision/bulk). This is no longer the case.
🎯 [Bug fix] Fixed an issue that could cause crit damage to fail to evaluate for some kinds of beam-type weapons.

Updates to the Arena and text clarity

[h3]Version 1.0424[/h3]
🎯 [Arena] You can now use your summons (including those summoned through procs), on-board turrets and Sentinel ships in the Arena game mode.
🎯 [UI] The clarity of tooltip text has been improved.
🎯 [Bug fix] Frigate-class ships can no longer be resized to Fighter-class through the Pocket Battleship mod.
🎯 [Bug fix] Fixed an issue in the Arena and Fleet Commander game modes that caused entities with big colliders (such as most auras) to be updated multiple times each frame.