AI updates and world bosses in the beta branch!
[h3]Version 1.0427[/h3]
🎯 [AI] The AI has been updated for various enemies. For example, the LTM scouts and Vagrantis scouts have been revised to behave less like "zombies".
🎯 [Balance] Collision damage of some melee-type enemies in Act 4 has been increased.
🎯 [Balance] Collision damage of the first and final bosses in Act 2 have been increased.
🎯 [Bug fix] Fixed an issue with the Founders skill Emergency Repairs that caused the duration timer to increase upon swapping skill trees.
---------Beta branch---------
🎯 [World bosses] World bosses have been added! These can spawn when playing the campaign in the Continuum XXL mode. These are rare and extremely powerful end-game enemies that provide Uber-tier loot when defeated.
🎯 [AI] The AI has been updated for various enemies. For example, the LTM scouts and Vagrantis scouts have been revised to behave less like "zombies".
🎯 [Balance] Collision damage of some melee-type enemies in Act 4 has been increased.
🎯 [Balance] Collision damage of the first and final bosses in Act 2 have been increased.
🎯 [Bug fix] Fixed an issue with the Founders skill Emergency Repairs that caused the duration timer to increase upon swapping skill trees.
---------Beta branch---------
🎯 [World bosses] World bosses have been added! These can spawn when playing the campaign in the Continuum XXL mode. These are rare and extremely powerful end-game enemies that provide Uber-tier loot when defeated.