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Russian localization!

[h3]Version 1.0409[/h3]
🎯 [Russian] All text in the game has been translated to Russian! This work was single-handedly done by Alekseyzz2078. Many thanks for your help! You can find him on Discord if you have any questions.
🎯 [Balance] Changed the rewards for a few Grand and Uber Continuum Events.
🎯 [Balance] The "Ordnance"-type active auxiliary items are now much more likely to roll damage buffs relevant to their damage types.
🎯 [Balance] The likelihood of Ex fragments has been increased in the Continuum XL difficulty.
🎯 [Balance] The Founders T7 skill "Skill Shot" has been buffed.
🎯 [Balance] A few elite enemy weapons that previously were very weak have been buffed.
🎯 [Misc] A new elite enemy modifier has been added - elites can now roll with a weapon that reduces warp plasma.
🎯 [Bug fix] Fixed issues related to the evaluation order of some item sets.
🎯 [Bug fix] Corrected some texts that were hard-coded to English.

Hotfixes

[h3]Version 1.0408[/h3]
🎯 [Bug fix] Fixed a crash-related issue for the skill "Warp Enabled Bullets" introduced by yesterdays patch.
🎯 [Bug fix] The Founders T7 skill "Skill Shot" now correctly benefits from temporary buffs to sensor range.
🎯 [Bug fix] Fixed an issue with the flight speed debuff that given an edge-case scenario could cause a speedup instead of of slowdown.

Balance update

[h3]Version 1.0407[/h3]
🎯 [Balance] "Cluster"-type bullets generated by weapons such as the Cluster Missile and Cluster Turbo Grenade now consider the rotation of the payload.
🎯 [Balance] The Damage % bonus cap has been raised to 3000% (up from 1000%).
🎯 [Balance] The Imperius T2 skill "Warp Plasma Injector" has been reworked. It now increases warp plasma regeneration by a percentage.
🎯 [Balance] The Vagrantis T3 skill "Turret Damage Booster" has been buffed. It is stronger and now affects turret slot % effectiveness rather than base % damage buffs.
🎯 [Balance] The Vagrantis T2 skill "Fuel For Peanuts" has been buffed - it now reduces engine warp plasma requirement by 50%-100%.
🎯 [Balance] The Vagrantis T4 skill "Rocket Jump" has been buffed - it now increases engine power by 50%.
🎯 [Balance] The Vagrantis T6 skill "Warp Enabled Bullets" has been reworked. It no longer has any skill dependencies and works as follows: Bullet velocity of fixed-point weapons, on-board turrets and summons is first increased by {0}%, and then by an additional {1}% based on the bonus attack speed to fixed-point weapons.
🎯 [Balance] The Vagrantis T7 skill "Omnipotent Fortitude" has been nerfed for smaller ships, but buffed for larger ships as the ship diameter penalty now is reduced (diameter ^ 0.8).
🎯 [Balance] The Imperius T7 skill "Warp Plasma Damage Amplifier" has been nerfed.
🎯 [Balance] The Founders T7 skill "Skill Shot" has been nerfed.
🎯 [Balance] The Xinthu T7 skill "Drone Damage Mastery" has been nerfed.
🎯 [Balance] The Founders skill "Molten Metals" now require 3 points to be at max effectiveness.
🎯 [Balance] Player resistance debuffs in Continuum Events have been reduced (this only applies for newly rolled events).
🎯 [Bug fix] Fixed an error that caused some active buffs, such as sensor-range buffs from the Scanner Sensor, to not be considered for some damage buff skills for on-board ship turrets.
🎯 [Bug fix] Fixed a race condition in the loot filter that could cause it to not be applied.
🎯 [Bug fix] Fixed an error that caused network clients to nullify item cooldowns on item swaps.

Misc update

[h3]Version 1.0405[/h3]
🎯 [Balance] Shooting range has been increased for scout and fighter summons that have really fast weapons, such as snipers and beam-type weapons.
🎯 [Balance] The Founders skill Molten Metals has been slightly nerfed.
🎯 [Bug fix] Fixed an issue that on rare occasion could cause cave gateways to not spawn.
🎯 [Bug fix] Fixed an issue with the Founders skill Molten Metals: it previously only increased bullet speed, but not bullet lifespan.

Performance improvements and changes to cave-type maps

[h3]Version 1.0404[/h3]
🎯 [Misc] Most maps in Act 2, and all Continuum Event cave maps, have been revised. They are now composed of long windy thick connected tunnels.
🎯 [Performance] Non-essential item loot filter checks (such as those used for rendering) are now managed by a background thread. This should serve to increase performance/reduce lag.
🎯 [Performance] Performance has been improved for most of the maps in Act 2.
🎯 [Balance] Scout-type summons now move closer to their targets before they start shooting, making them behave more like dog fighters than snipers.
🎯 [Bug fix] There was previously a need to re-equip the ship after spending points into the Founders skill "Molten Metals" for it to have an effect on on-board turrets. This requirement has been removed.
🎯 [Bug fix] Conditions are now sorted according to type when evaluated. This should remove many of the weird character stat sheet updates that have been observed - some work on this topic likely remain.