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Bug fixes

[h3]Version 1.0403[/h3]
🎯 [Bug fix] Fixed several performance issues related to text rendering when playing with Chinese localization. A few menu components had hard-coded fonts that did not support Chinese, causing slow-down due to exception handling.
🎯 [Bug fix] Fixed an error related to sensor range calculations when using the sensor buff condition or some of the sensor buff skills.
🎯 [Bug fix] Fixed an issue that caused latinum to not be shared with client players when playing COOP.

New Continuum Event map modifiers

[h3]Version 1.0402[/h3]
🎯 [Continuum Events] Three new Continuum Event map modifiers have been added - enlarged enemy bullets, frost enemy bullets, and enhanced enemy speed.
🎯 [UI] Hull and warp plasma bars are now prefixed when the value gets really high. For example, the hull bar would show "113 K/221 K" instead of "113232/221233".
🎯 [Balance] There is now a cap on bonus enemy bullets and bonus enemy hull in Continuum Events.
🎯 [Bug fix] Fixed an error related to calculation of enemy patrol paths that could cause a crash.
🎯 [Bug fix] Fixed an error introduced by the latest loot filter patch that disabled rendering of labels for consumables and Latinum.
🎯 [Bug fix] Fixed an issue that could cause some extremely fast enemies to pass through walls.

Hot fix

[h3]Version 1.0401[/h3]
🎯 [Bug fix] Fixed an issue that resulted in very slow weapon range calculations if the item filter was enabled.

A new loot filter!

[h3]Version 1.040[/h3]
🎯 [Loot filter] A new loot filter has been added! Access it from the inventory (next to the encyclopedia). This new filter is separated for each character and is much more comprehensive than the previous one. In addition to specifying various filters for all kinds of items, it is also possible to override the default colors for different items and grades. Color overriding is done by manually editing the loot filter for the desired character. The lootfilters are XML-files located under /Data/Save. For instance, the loot filter for the third character (third row) is named "char2_lootfilter.xml".
🎯 [Loot pickup options] The loot pickup methods (e.g., bulk pickup) have been moved to the loot filter. You need to re-enable it from this menu.
🎯 [UI] Updated item grade borders to better suit the new coloring options in the loot filter.
🎯 [UI] The option "Bullet effects" (see the Combat section of the main menu options) now apply to most bullet effects and not only explosions. Apart from making things more visible in hectic situations, it should also be useful from a performance standpoint.
🎯 [Balance] Crates/boxes destroyed by your summons can now provide loot.
🎯 [Balance] Changed one of the weapons for the LTM Frigate T-6. This change should also increase performance as the previous weapon required more computation effort.
🎯 [Bug fix] Fixed an issue that prevented binding the radial menu to a keyboard/mouse key.
🎯 [Bug fix] Fixed faction-related errors related to the three Frost-type Continuum Challenges.
🎯 [Bug fix] The item set "Grand Justice" can no longer roll for ships without turrets.
🎯 [Bug fix] Fixed an issue with wave spawners that could cause enemies to spawn behind walls.
🎯 [Bug fix] Fixed an issue with the Corrosive Gatling-type weapon that made it unable to heal summons.
🎯 [Bug fix] Fixed an issue that could cause some waypoints to spawn inside dungeons.

Hotfix

[h3]Version 1.03971[/h3]
🎯 [Balance] The on-hit procs player summons introduced by version 1.0397 has been reverted due to FPS loss for end-game summoner builds that had many summons and many on-hit procs. I will rework this feature a bit before including it.
🎯 [Bug fix] Fixed an error for the Melee Maul when under the effect of bonuses to weapon explosion diameter.