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Bug fixes and balance changes

[h3]Version 1.037[/h3]
🎯 [Continuum Transmuter] The item preview is now only shown for known recipes.
🎯 [Bug fix] Fixed an issue that caused buffs from toggle-type Active Auxiliary items to stay active even when the warp plasma reached 0.
🎯 [Bug fix] Fixed an issue that could cause boost conditions to remain active when the engine was disarmed.
🎯 [Bug fix] The description fields for Drone Resistance Augments were incorrect - this has been fixed.
🎯 [Bug fix] Fixed an error with Wave Spawners that on rare occasion could cause an enemy to spawn behind a wall or door.
🎯 [Bug fix] Fixed an error that caused the transmute preview to be applied without a transmute being required for some recipes (this was introduced by 1.036).
🎯 [Balance] Some Continuum Events have been revised, e.g., with safe starting points added.

Updates to the Continuum Transmuter UI

[h3]Version 1.036[/h3]
🎯 [Continuum Transmuter] The Continuum Transmuter UI has undergone revisions to make its components and transmute outcomes more distinguishable. Newly unlocked recipes are now also better highlighted in the UI.
🎯 [Misc] A few Chinese texts have been revised.
🎯 [Bug fix] A performance issue in the Continuum Transmuter screen has been fixed.
🎯 [Bug fix] Steam achievements that were completed in conditions where achievements were unavailable (such as in the demo or when no internet connection is available) are now unlocked when the game is restarted. Achievements unlocked when playing on hardcore now also complete "standard" achievements.
🎯 [Bug fix] Fixed pressing the hotkey for swapping skill when the skill tree is enabled.
🎯 [Bug fix] Fixed an issue that could cause items at the gambler to cost a negative amount (i.e., give you money instead of cost you money :)).
🎯 [Bug fix] The correct segments are now returned for the Founders Sentinels.
🎯 [Bug fix] Fixed a crash that could occur when calculating range for a certain weapon with a certain mod.

Quality of life changes and bugfixes

[h3]Version 1.035[/h3]
🎯 [Misc] There is now a dedicated hotkey for dropping inventory items. The keybinding is located under "Menu controls". The default key is V (keyboard) and B (controller).
🎯 [Misc] The radial menu can now also be pressed-released instead of toggled (similar to item popups).
🎯 [Misc] The Cursor-type camera now centers on the player when the cursor is relatively close to the center of the screen.
🎯 [Bug fix] The cave builder has been reworked. Apart fixing the issue that could allocate cave gateways in unreachable locations, entities (such as portals, enemies and collideables) should now be placed more uniformely across the maps.
🎯 [Bug fix] Fixed an error in summon tooltips introduced by 1.034.

Bugfixes and balance update

[h3]Version 1.034[/h3]
🎯 [Misc] Stage 3 of the Act 4 Boss Axiom Behemoth MK-1 has been revised.
🎯 [Balance] Enemy damage has been slightly increased overall, in particular for the early stages of the game.
🎯 [Bug fix] Event-type enemies are now returned to their original position when removed from physics. This Fixed an issue that could cause enemies to be pushed through walls while in inactive cells and waiting to be removed from physics.
🎯 [Bug fix] Really small % chance bonuses are now properly shown in tooltips instead of as +0%.
🎯 [Bug fix] There was a bug related to summon damage and health in tooltips. This is now fixed.
🎯 [Bug fix] Fixed a crash-related issue that could occur when loading a few kinds of items in some UIs, e.g., when re-rolling items in the Gambler.
🎯 [Bug fix] Fixed a crash-related issue in the Arena mode.

A new bold font and bugfixes

[h3]Version 1.033[/h3]
🎯 [Font] A new bold font has been added - Noto S Bold. This font also supports Chinese.
🎯 [Bug fix] Fixed an issue in the comparison item tooltip (for the velocity statistic).
🎯 [Bug fix] Fixed an issue which in theory could add large promoted enemies to small spaces (introduced by 1.032).
🎯 [Bug fix] Fixed a second issue that on rare occasion could cause transitions in asteroids/caves (most notably in Act 2) to spawn in unreachable locations.