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Eight new Fighter Hangars

[h3]Version 0.55509198[/h3]
🎯 [Items] Eight new Fighter Hangars have been added. These are specialized towards larger ships. The previous Fighter Hangars are now specialized towards smaller ships.
🎯 [Bug fix] Fixed a bug in the physics engine that in rare circumstances could cause a soft-lock.
🎯 [Bug fix] Fixed an issue with the line of sight shader and some destroyable rocks. This issue was especially noticeable in the battle against the final boss in Act 2.
🎯 [Bug fix] Fixed an issue related to ship turrets not de-spawning on ship swap.
🎯 [Bug fix] Fixed an issue related to destroyed drones still being shown in the HUD.

Adjustable crosshair

[h3]Version 0.55509197[/h3]
🎯 [Balancing] Hull has been reduced for low-level enemies (level 1-12). This change was made to create a smoother playing experience before getting reasonable gear.
🎯 [Balancing] Mythic-tier item buffs have been slightly reduced.
🎯 [Balancing] Sensor range bonuses from items have been adjusted.
🎯 [UI] The quest information at the leftmost part of the screen now apply the desired font scale.
🎯 [UI] A new options section called "User interface" has been added. Some options have been moved here. An option to change the default crosshair has been added to this section. As-is, there are four variants available.
🎯 [UI] The "Performance" options section has been removed. The setting in that screen has been moved to the "General" section.
🎯 [Bug fix] The legendary drop sound effect previously played on "level" change if the player had equipped a Legendary tiered weapon to a turret slot. This error has been fixed.

Misc update

[h3]Version 0.55509196[/h3]
🎯 [Balancing] Larger ships now gain bonus bonus AOE range for active auxiliary items.
🎯 [Balancing] Orders given by the Targeting System weapon are now followed unless a drone is in direct contact with an enemy.
🎯 [Misc] The bounding boxes for Nienix fragments has been greatly extended to work better with larger ships.
🎯 [Bug fix] Fixed a race condition when activating the ship turret inventory.

UI scaling fixes

[h3]Version 0.55509195[/h3]
🎯 [UI] Item tool tips for ships with turrets now display an aggregated DPS parameter that can be compared to other ships.
🎯 [UI] Various tool tips handle arbitrary UI scaling better.
🎯 [Balancing] Turret damage has been decreased for the "Pocket Battleship" mod.
🎯 [Bug fix] Adding a "Big" or "Pocket Battleship" mod to a ship without any mods through the Continuum Transmuter previously caused incorrect turret positions and ship UI. This has been fixed.
🎯 [Bug fix] The header text for unidentified items is now correctly set for arbitrary font scale.

UI updates and a crash fix

[h3]Version 0.55509194[/h3]
🎯 [UI] The discovered recipes in the Continuum Transmuter no longer overflows their bounding boxes given high font scale.
🎯 [UI] The size of the separate inventory for ships with turrets is now rescaled based on the screen resolution.
🎯 [UI] Text and event sprites in the map screen now scales with the designated font scale.
🎯 [UI] The item tool tips now properly handles when the font scale is set really high.
🎯 [UI] The light intensity in Grandar sitation has been reduced (second station/waypoint in Act 2).
🎯 [UI] The loading screen now properly fills the UI for aspect ratios other than 16:9.
🎯 [Bug fix] Fixed a crash bug for some recipes in the Continuum Transmuter that was introduced by yesterdays patch.