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Bug fixes

[h3]Version 0.5550920368[/h3]
🎯 [Bug fix] Fixed an issue which caused loot to remain for COOP clients after they had been picked up by another player.
🎯 [Bug fix] Fixed an error in the world generation system that could cause identical sectors.
🎯 [Bug fix] Fixed an error in the dungeon builder which could cause unreachable portals.

Balance update

[h3]Version 0.5550920367[/h3]
🎯 [Balance] The Auxiliary Item "Predictive Sensor" has had its duration increased to 60 seconds (up from 1 second).
🎯 [Balance] The Founders skill "Skill Shot" now also applies to on-board turrets.
🎯 [Balance] The Founders skill "Mind vs Body" now also applies to on-board turrets and summoned drones.
🎯 [Balance] The Vagrantis skill "Boosters" now provides 10% increased engine power per point spent (up from 2%). It is now also based on the total power (as is described in the player stat sheet), rather than the power of the engine alone.
🎯 [Balance] The Vagrantis skill "Quick draw" now also affects on-board turrets. It also provides 20% bonus speed per level (up from 5%).
🎯 [Misc] Docking/undocking speed for larger ships has been greatly increased.
🎯 [Misc] The "Ricochet" weapon mod now behaves more predictable (a bit closer to the "Bounce" mod).
🎯 [Continuum Transmuter] Auto-fill recipes now support items in all inventory tabs.
🎯 [Bug fix] Fixed an issue with the auto-fill "Random Continuum Entity" recipe that caused it to only be applied for Rare-grade items.
🎯 [Bug fix] Bulk-moving items from the storage to the inventory no longer overflows into world-space if the inventory is full.
🎯 [Bug fix] Fixed a few incorrect texts.

Five new Xinthu Frigates!

[h3]Version 0.5550920366[/h3]
🎯 [Ships] Five new Xinthu Frigates have been added to the loot table! They are between 100 and 350 meters in diameter. Most of these are unlocked in the loot table from Act 2 onwards.
🎯 [Misc] Follow-type auras are no longer turned off when switching between grids.
🎯 [Misc] The recipe widgets in the Continuum Transmuter can now be moved between using arrow keys.
🎯 [Balance] The Axiom skill "Battle Carapace" now requires a single point in the skill "Strong Hull" (down from 5).
🎯 [Bug fix] Fixed an error in world generation system which could yield identical sectors.
🎯 [Bug fix] Larger Vagrantis ships are now properly re-colored based on a given dye (although its primarly glow effects that are affected).

Misc update

[h3]Version 0.5550920365[/h3]
🎯 [Misc] The "Abandoned C-Class Freighter" event has been enlarged and given a third level with a mini-boss.
🎯 [Bug fix] Fixed an issue in the "Abandoned C-Class Freighter" event that could yield small pillars that blocked paths.
🎯 [Bug fix] Fixed a bug that could cause event entities to spawn outside of walls.
🎯 [Bug fix] Fixed a few incorrect texts.
🎯 [Bug fix] Fixed a bug related to completing the final quest of act 3.
🎯 [Bug fix] Fixed a bug related to completion of the quest "Even deeper...".

Misc update

[h3]Version 0.5550920364[/h3]
🎯 [Misc] The cell size of the "Alpha Research Facility" dungeon is now twice as large (and should thus fit bigger ships). It also includes a third level with a random boss-level enemy as well as more high-quality chests.
🎯 [Misc] The cell size of the "Depot" dungeon is now 50% larger (and should thus fit a bit bigger ships).
🎯 [Misc] Increased the tracking speed of homing-type weapons.
🎯 [Misc] The space between COOP portals has been slightly reduced.
🎯 [Performance] The algorithm used to identify targets for homing-type weapons has been optimized. As a consequence, all homing-type weapons are now allowed as on-board ship turrets.
🎯 [SFX] The sound effects for homing-type Vagrantis weapons have been revised.
🎯 [Bug fix] Fixed a few incorrect texts.
🎯 [Bug fix] Fixed a soft lock (stuck loading screen) that would occur if a player would first visit the second or third stations in Act 2 through a waypoint (or spawn there), and then venture there through the inner asteroid (i.e., the main quest route).
🎯 [Bug fix] Fixed an issue where turrets and other objects could spawn on top of pillars.
🎯 [Bug fix] Fixed an issue that could cause items to remain in world space for clients after they had been picked up (when playing COOP).
🎯 [Bug fix] Fixed a bug related to transmuting 4x Fighters, which could return larger ships. This fix also addresses a similar issue in the Random Ship recipe auto-fill function.