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Bug fix

[h3]Version 0.5550920363[/h3]
🎯 [Balance] The likelihood of random mod-type Continuum Entities has been reduced; the likelihood of specific mod-type Continuum Entities has been increased.
🎯 [Bug fix] Fixed an issue in the dungeon generation algorithm that could yield unconnected corridors. This could create soft locks on rare occasions.

Auto-fill option in the Continuum Transmuter

[h3]Version 0.5550920362[/h3]
🎯 [Continuum Transmuter] You can now auto-fill items for discovered item-based recipes.
🎯 [Bug fix] Fixed an incorrect portal in one of the dungeons in Act 3.

Bug fixes

[h3]Version 0.5550920361[/h3]
🎯 [Bug fix] Fixed an issue that could cause some dungeon rooms to spawn without doors. On occasion, this could lead to soft locks.
🎯 [Bug fix] Fixed an incorrect text (the requirements for the Tr fragment).

COOP and weapon updates

[h3]Version 0.5550920360[/h3]
🎯 [UI] Weapon firing mode (Inherits momentum, Fixed to hull, Gyrostabilized or Raycast) is now described in weapon tooltips.
🎯 [UI] When playing COOP, the last known position of a player in a dungeon or open world space is now shown in the map and HUD.
🎯 [Misc] Player warp gates are placed further apart when playing COOP.
🎯 [Balance] The default firing mode has been changed from "Inherits momentum" to "Gyrostabilized" for many weapons.
🎯 [Balance] Ship turret DPS has been increased.

Highlighting of interactable objects

[h3]Version 0.5550920359[/h3]
🎯 [UI] If the "Highlight Items" key is pressed (default binding: left alt), objects that currently can be interacted with (e.g., doors or station platforms) are now given an outline in world space.
🎯 [UI] The player icon in the mini-map is now smaller.
🎯 [Balance] The weapon range has been significantly increased for many enemies in Act 3.
🎯 [Bug fix] Fixed an issue that resulted in key map indicators not being rendered at the screen edges.
🎯 [Bug fix] Hitboxes and weapon offsets have been corrected for three of the new Vagrantis ships (Vagrantis Battleship A-[1-3]).