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Performance improvements

[h3]Version 0.903[/h3]
🎯 [Performance] Increased the performance by replacing various blocking thread locks by a task queue.
🎯 [Bug fix] Fixed a race condition in the physics engine that on rare occasion could cause a crash.

Performance improvements, updates to particle effects and two new summons!

[h3]Version 0.902[/h3]
🎯 [New Summon] A new Drone Summoner item called "Mechanical Worm Summoner" has been added to the loot table.
🎯 [New Summon] A new Drone Summoner item called "Mech WH-1 Generator" has been added to the loot table.
🎯 [UI] Updated the visuals of a few auxiliary items.
🎯 [UI] Particle effects have been revised for several weapons.
🎯 [Balance] Damage has been increased by 50% for the Hugger Worm Summoner.
🎯 [Performance] Increased the performance of various particle effects, such as those used by the Flame Thrower weapon. This should be especially evident in battles and similar crowded events
🎯 [Bug fix] Fixed a bug that caused some drones created through skill bonuses and item sets to despawn when using warp gates.
🎯 [Bug fix] Fixed an error in Level 3 of the "B-42" dungeon in Act 1 that caused doors to stay locked even when all enemies had been defeated.

A new Sentinel and balance adjustments

[h3]Version 0.901[/h3]
🎯 [Sentinel] A new Vagrantis Sentinel has been added to the loot table.
🎯 [UI] Item tooltips have been slightly revised.
🎯 [Balance] The shooting range of summoned turrets has been extended for short-ranged weapons such as Flamethrowers.
🎯 [Balance] The Vagrantis T3 skill Damage Booster++ no longer has a prerequisite skill requirement.
🎯 [Balance] The Vagrantis T4 skill Damage Multiplier now also affects on-board turrets as well as all summons.
🎯 [Bug fix] Summons now compensate their aggro and shooting ranges based on current skill bonuses to bullet velocity.
🎯 [Bug fix] Fixed a bug that could cause Mecha arms to come loose upon unloading their main body from physics.

A new skill, a new event, and various other changes!

[h3]Version 0.900[/h3]
🎯 [Skill] A new Vagrantis T3 skill called "Turret Damage Booster" has been added: On-board turret damage is increased based on the number of available turrets. Fewer turrets mean more damage.
🎯 [UI] Updated some particle effects.
🎯 [UI] Bullet spread is now shown in weapon tooltips.
🎯 [UI] Adding/removing a sensor now causes a smoother zooming effect.
🎯 [Misc] The map with the final boss in Act 2 has been revised to make it maneuverable with slightly bigger ships
🎯 [Misc] Several maps in Act 2 have been enlarged.
🎯 [Misc] Revised the tutorial map.
🎯 [Event] A new event has been added to Act 4.
🎯 [Performance] Performance improvements have been made by drawing less details for small entities when a low zoom is employed.
🎯 [Performance] Performance improvements have been made by changing some key data structures.
🎯 [Performance] Path finding has been made alot faster in cave-type events/maps.
🎯 [Balance] Removed the sensor debuff clouds in some maps in Act 2.
🎯 [Balance] Elite enemies in PvP maps now have significantly more hull.
🎯 [Balance] Bulk pickup range is no longer related to ship size (i.e., only to sensor range).
🎯 [Balance] The crit damage cap has been increased by 2x.
🎯 [Balance] Bullet spread has been reduced for the BF Cannon.
🎯 [Balance] Turrets effectiveness has been buffed for larger ships based on their number of turrets. Turrets on a large ship with few turrets are slightly more effective than those on a large ship with many turrets.
🎯 [Bug fix] Fixed the evaluation order of buffs to correctly convert active buffs for the Axiom T7 skill "Armament Transformer".
🎯 [Bug fix] Fixed a bug that caused some on-board turret buffs to not be applied correctly.
🎯 [Bug fix] Fixed a background tile that sometimes was rendered incorrectly.
🎯 [Bug fix] Fixed a bug in the tutorial - the correct dialogue failed to load upon equipping the dropped engine.
🎯 [Bug fix] Fixed an issue that could cause enemies and summons to follow incorrect paths.

Wave-defense events, UI updates and changes to sensor range!

[h3]Version 0.850[/h3]
🎯 [Wave events] A completely new kind of event has been added - enemy waves events! Defeat all incoming waves of enemies to obtain a prize.
🎯 [Event] A wave-defense event has been added to Act 1.
🎯 [Event] A wave-defense event has been added to Act 4.
🎯 [Map] A new open-world-type map has been added to Act 1.
🎯 [Map] A new boss map that can be traversed by large ships has been added to Act 1.
🎯 [UI] You can now choose to represent enemies and summons with icons in world space when playing with a really high sensor range. These option are available in Options -> User interface (the drop-down-menus called "Icons for enemies at low zoom" and "Icons for allies at low zoom").
🎯 [UI] World-space zooming is now smoother.
🎯 [UI] Various UI elements, such as item grade borders, have been revised to make them stand out more.
🎯 [UI] The item filter UI components have been revised to make filtered items stand out more.
🎯 [Balance] Sensor range stacking has been buffed a bit.
🎯 [Balance] Sensor range is now included in all ships (i.e., also fighter-class ships). The range is based on ship level and grade.
🎯 [Balance] The Founders T7 skill "Skill Shot" has been buffed - it now includes the sensor buff provided by the employed ship in its calculation.
🎯 [Balance] The max number of elite (blue) enemies in a single group has been reduced.
🎯 [Bug fix] Fixed an issue which on rare occasions could lead to bad AI paths.
🎯 [Bug fix] Fixed a bug that could cause entities at the edges of the screen to be invisible for a short duration when switching from a low sensor range to a high sensor range.
🎯 [Bug fix] Added some missing Chinese texts.
🎯 [Bug fix] Fixed an issue which could cause bad patrol paths to be generated for some enemies.
🎯 [Bug fix] Fixed an issue which could cause really large ships that had equipped the worm hole generator to teleport through walls.
🎯 [Bug fix] Fixed a race condition that could cause a crash.
🎯 [Bug fix] Fixed incorrect enemy spawn animations for network clients when playing the defend entity events.