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Lock your items!

[h3]Version 1.070[/h3]
🎯 [Items] You can now lock items. A locked item cannot be sold or transmuted. Note that you can sell/transmute a ship with locked weapons placed in its turrets, if the ship itself is unlocked. You can also drop locked items into world-space and move them to/from the storage.
🎯 [Item sorting] The sorting function places locked items first.
🎯 [Bug fix] The discovered recipes list at the Continuum Transmuter can no longer be hidden by pressing the "hide popups" key.
🎯 [Bug fix] Fixed an item duplication bug related to the Continuum Transmuter and ship modification Continuum Entities.

Prepare custom player saves for mods!

[h3]Version 1.069[/h3]
🎯 [Custom player saves] You can now manually set a custom player save in the map editor. If this is set, the custom player save file will be applied for all players when playing the mod. This should hopefully make it easier to create fun custom experiences as they no longer need be contingent on arbitrary player save files. I have added a section to the editor guide that briefly describe how this works: https://steamcommunity.com/sharedfiles/filedetails/?id=3110920722
🎯 [Bug fix] Fixed an issue that could cause network clients to have their hull or warp plasma temporarily desynched from the server value when switching between maps.
🎯 [Bug fix] Added localizations for two mod description texts that previously only were available in English.

Fewer dead ends in dungeons

Version 1.068
🎯 [Dungeons] Most dungeons are now less "windy". In particular, there are (much) fewer dead ends.
🎯 [Bug fix] Fixed an issue that caused CPU usage to spike when pausing an offline game (a missing thread sleep, for those who are interested in details).

Disable popups and changes to on-hit and on-kill procs

[h3]Version 1.067[/h3]
🎯 [Disable popups] You can now prevent popups from being shown by pressing (default) left control/right bumper.
🎯 [Procs] Area-of-effect buffs (e.g., increased resistance or warp plasma regeneration) from on-hit and on-kill procs are now spawned at the location of the caster instead of at the location of the hit/destroyed target. Debuffs are spawned on the target.
🎯 [Bug fix] Fixed a race condition that on very rare occasions could cause frame drops.

Improved AI targeting

[h3]Version 1.066[/h3]
🎯 [Drones and ship turrets] Ship turrets and summoned drones are now better at hitting their targets. In particular, they now account for the velocity of the target when aiming. Ship turrets now also rotate to have a better trajectory towards their targets before shooting.
🎯 [Enemy] Some enemies, in particular, elite-type enemies, are now better at considering where the player is headed when aiming.
🎯 [Balancing] Enemy damage has been slightly increased.
🎯 [World bosses] World bosses now drop 2x more loot.