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Revised fixed-point weapon offsets on the new Dreadnaught-class ship

[h3]Version 1.04351[/h3]
🎯 [Misc] The fixed-point weapons on the new Dreadnaught-class ship are now located at the front of the ship.

A new Dreadnought-class ship and performance improvements

[h3]Version 1.0435[/h3]
🎯 [New ship] A new Dreadnought-class ship has been added to the loot table. The default variant of this ship is narrow and 1100m long.
🎯 [Performance] The particle effects system now generate fewer particles when a high sensor range is employed. This should improve performance for builds with high sensor ranges in hectic scenes (e.g., battle-type events).
🎯 [Particle effects] The screen flash effect is now less distracting.
🎯 [Bug fix] Fixed an issue that could cause loot containers on transports to remain invisible until the transport was destroyed.

Major buffs to skills!

[h3]Version 1.0434[/h3]
🎯 [UI] The local player map icon is now presented in the transparent map.
🎯 [World bosses] The behavior of the world bosses has been revised. In particular, they have been given more distinguishable attack patterns. They now also have a unique map icon.
🎯 [Balance] Most skills that provide fixed buffs (e.g., the Xinthu skill "Warp Plasma Replenisher") now scale with player level. Some of these skills have also been buffed.
🎯 [Balance] Most skills that provide % increased damage or % attack speed have been buffed.
🎯 [Balance] Several skills that provide increased resistances have been buffed.
🎯 [Balance] The Xinthu T7 skill "Warp Enhanced Weapon Array" has been buffed.
🎯 [Balance] The Axiom T7 skills "Divine Saviour" and "Grim Reaper" have been buffed.
🎯 [Balance] The Founders T4 skill "Killing Spree" has been buffed.
🎯 [Balance] The Founders T7 skill "Mind vs Body" has been buffed.
🎯 [Balance] The Xinthu T1 skill "Enhanced Shields" has been buffed.
🎯 [Balance] The T4 Founders skill "Wormhole Mastery I" now reduces the warp plasma cost by 50% per point spent.
🎯 [Balance] Enemy damage has been slightly increased pre-Continuum mode and slightly decreased for Continuum XL and XXL.
🎯 [Balance] The spawn rate of world bosses in Continuum XXL has been increased (by 5x).
🎯 [Bug fix] Fixed a bug that enabled equipping arbitrary items in the secondary ship slot.
🎯 [Bug fix] The controller-specific radial menu is no longer activated when pressing the button to switch weapons config.
🎯 [Bug fix] Fixed an issue that could cause the "Press to set skill as highlighted" to overlap some skill descriptions given some font scales.
🎯 [Bug fix] The "Mix Colors" Continuum Transmuter recipe now no longer works if any of the slots are filled by non-applicable items.

Misc update

[h3]Version 1.0433[/h3]
🎯 [UI] Many popup texts have been made less pronounced (e.g., the level up text).
🎯 [Misc] You can now rebind back/escape.
🎯 [Misc] Extracting the mod from ships no longer destroys the custom weapons equipped on the on-board turrets of those ships.
🎯 [Balance] The enemy speed boost in Continuum XL has been reduced by 50%.

Revisions to the controller radial menu

[h3]Version 1.0432[/h3]
🎯 [UI] The controller radial menu has been revised. It now behaves more closely to the variant used in Diablo 3.
🎯 [Bug fix] A few issues that could lead to the main quest being set to an already completed quest have been fixed (this previously required manually setting the desired quest again in the quest log screen).