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Misc update

[h3]Version 0.555092033[/h3]
🎯 [Misc] Drones summoned by item events now work the same as regular drones (e.g., they handle collisions similarly and receive the bonuses in the drone stat sheet).
🎯 [Misc] The hitbox of the Xinthu Brain Battleship has been revised.
🎯 [Continuum Transmuter] A recipe for re-rolling Continuum Events has been added.
🎯 [Balance] The "No Turrets" ship mod now provides an additional % damage to all elements as is stated in the tooltip.
🎯 [Balance] The "BFG" weapon mod now provide 1 additional bullet per shot (down from 3-5). Weapons that already fire more than one bullet per shot are less affected by the power reduction.
🎯 [Balance] Most % damage bonus skills (a total of 12 revised skills) now also increase ship turret damage.
🎯 [Balance] Ship turret damage has been reduced by 10% (on level 8+).

Balancing and hotfix

[h3]Version 0.555092032[/h3]
🎯 [Balancing] Drone Summoner Auxiliary Items and ships with turrets are now significantly more likely to roll with damage buffs related their summons/turrets.
🎯 [Bug fix] Fixed a crash bug in the item comparison tooltip (caused by a feature implemented in 0.55509203).
🎯 [Bug fix] Fixed an issue related to player % health bonus not being considered (caused by a feature implemented in 0.55509203).

Hot fix

[h3]Version 0.555092031[/h3]
🎯 [Bug fix] Fixed an issue relate to the skill "Turbo Drones" that was introduced by 0.55509203,

Fully customizable drones and ship turrets!

[h3]Version 0.55509203[/h3]
🎯 [Drone Properties] Summoned drones can now be buffed by passive bonuses in the same way as players. Each item has a likelihood to roll properties that passively affect drones.
🎯 [Ship Turret Properties] On-board ship turrets can now be buffed by passive bonuses in the same way as players. Each item has a likelihood to roll properties that passively affect ship turrets.
🎯 [UI] Item tooltips now describe drone and ship turret passive buffs. These are included in their calculated DPS and Hull in tooltips.
🎯 [UI] The character stat sheet now also describes all drone and ship turret properties properties. Loot filter options are available as well.
🎯 [Weapon] A new Vagrantis weapon called "Guided Destroyer" has been added. It shoots heavy homing rockets with large area of effect.
🎯 [Passive Auxiliary Item] The Drone Damage Multiplier has been added. It works the same as the Damage Multiplier, but for drones and on-board turrets.
🎯 [Passive Auxiliary Item] The Drone Resistance Multiplier has been added. It works the same as the Resistance Multiplier, but for drones and on-board turrets.
🎯 [Passive Auxiliary Item] The Drone Hull Module T-1 has been added. It increases max hull of drones by a percentage.
🎯 [Continuum Transmuter] The "To-1 Fragment" has been added. It allow converting all drone and ship turret bonuses to player bonuses on an item.
🎯 [Continuum Transmuter] The "To-2 Fragment" has been added. It allow converting all drone and player bonuses to ship turret bonuses on an item.
🎯 [Continuum Transmuter] The "To-3 Fragment" has been added. It allow converting all player and ship turret bonuses to drone bonuses on an item.
🎯 [Balancing] The base crit multiplier value is now 10% (up from 0%).
🎯 [Balancing] The health of Deflector Domes summoned by the Deflector Dome Active Auxiliary item has been increased by 30%.
🎯 [Balancing] The damage of the Worm Hugger summon has been significantly increased.
🎯 [Balancing] Maximum negative resistance is now -100% (up from -500%). Maximum positive resistance is now 75% (down from 80%).
🎯 [Balancing] Drones now also get reduced resistance when playing on Continuum Mode.
🎯 [Balancing] The Xinthu talent "Drone Damage Mastery" [7:5] now provides a 80% bonus (up from 10%).
🎯 [Balancing] Drones have 50% less hull and do 40% less damage. Drones at lower levels (< 8) are less affected by this nerf. This change was made to compensate for the fact that drones now have their own customizable properties.
🎯 [Balancing] Ship turrets do 30% less damage. Ships at lower levels (< 8) are less affected by this nerf. This change was made to compensate for the fact that ship turrets now have their own customizeable properties.
🎯 [Balancing] Two Vagrantis Homing-type weapons have been disabled from use as ship turrets.
🎯 [Misc] There Hammerhead-type bosses in the "Void Space A-2" Continuum Event have been replaced by Battleship-type bosses.
🎯 [Misc] Weapon feedback has been reduced.
🎯 [Misc] NPCs in rescue NPC-events have increased hull.
🎯 [Bug fix] There was a possible race condition in the player saving/loading system, which could cause incorrectly loaded inventories if starting a new game quickly after closing one. This is now fixed.
🎯 [Bug fix] Fixed an issue regarding a skill that was incorrectly reset.

Hotfix

[h3]Version 0.555092023[/h3]
🎯 [Bug fix] Fixed a crash bug for gatling-type beam weapons introduced by 0.555092022.