1. Nienix
  2. News

Nienix News

Minor bug fixes

[h3]Version 0.555092022[/h3]
🎯 [Bug fix] Fixed an issue regarding network syncing enemy positions when playing COOP.
🎯 [Bug fix] Fixed an issue when using gatling-type beam weapons on on-board ship turrets.

UI player death information, new item and various balance changes

[h3]Version 0.55509202[/h3]
🎯 [UI] Upon player death, the suffered damage types as well as the biggest damage dealer is presented in the UI.
🎯 [Item] A new Active Auxiliary item called "Purger" has been added. It removes up to three random debuffs to all friendlies in an area around the caster.
🎯 [Item Event] A weaker variant (1 debuff purged) of the "Purge Debuff" area of effect can now also roll as an item event (on hit/kill/damage taken/activation of auxiliary item).
🎯 [Continuum Event] A new open-world Continuum Event has been added.
🎯 [Balancing] Frigate Hangar damage has been reduced by 50%.
🎯 [Balancing] The range of the Warp Field Generator (that enables teleportation) now scales with ship size.
🎯 [Balancing] On-board ship turrets now inherit all passive bonuses provided by their equipped weapons. This is reflected in the tool tip DPS statistics.
🎯 [Bug fix] Continuum Event properties in the full-screen map UI are now properly re-scaled and adjusted for arbitrary font scales.
🎯 [Bug fix] Fixed an issue related to invisible player warp gates for clients when playing COOP.
🎯 [Bug fix] Enemies further away from client players when playing COOP are now synchronized to clients. This should solve an issue related to incorrect enemy positions when playing as client given a sensor range higher than ~2000.
🎯 [Bug fix] Fixed an issue related to enemies and summons being incorrectly synched (and thus invisible) for clients when playing COOP.
🎯 [Bug fix] Fixed a physics collision bug for area of effect buffs that could occur on rare circumstances.

Open-world Continuum Event

[h3]Version 0.55509201[/h3]

🎯 [Continuum Event] A new open-world type Continuum Event has been added. It should be well suited for big ships.
🎯 [Balancing] The boss room in the Infested Station has been enlarged.
🎯 [Bug fix] Fixed a bug in the station procedural generator system.
🎯 [Bug fix] Fighter drones summoned by Fighter Hangars now properly follow their summoner.

UI updates and bug fixes

[h3]Version 0.55509200[/h3]
🎯 [UI] Ship turret effectiveness is now shown in the item tooltip. Default turret weapons are now also shown (in gray color).
🎯 [UI] The enemy portrait now employ the designated world-space font.
🎯 [Balancing] Drone and on-board turret weaponry are now set to a cooldown state when summoned.
🎯 [Bug fix] If the weapon swap hotkey was triggered twice with the inventory closed, it would trigger an additional time upon opening the inventory. This issue has been fixed.
🎯 [Bug fix] Fixed an issue related to Mouse buttons 4-5.

New Xinthu Battleship with six turrets

[h3]Version 0.555091991[/h3]
🎯 [Item] A new Xinthu Battleship with six turret slots has been added.
🎯 [Misc] Fighter Hangar size requirements are now rounded off to the nearest 25 meters.
🎯 [Misc] If a turret with short engagement distance (e.g., a Flamer turret) is equipped with a custom weapon, its engagement distance is increased.
🎯 [Bug fix] Fixed an issue that caused a few key warp gates not to work (the player got stuck in a loading screen upon usage) if some events previously had occurred during the game session.
🎯 [Bug fix] Removed an empty event from act 3.
🎯 [Bug fix] Fixed an issue when using station platforms from a large ship that could cause a soft-lock.
🎯 [Bug fix] The Axiom skill "War Carapace" [3:1] is now correctly applied after % bonus Hull skills have been applied (such as the Axiom skill "Focused repairs" [4:2]).
🎯 [Bug fix] Fixed an issue related to artificially high rarity item drops.
🎯 [Bug fix] Fixed a race condition in the random number generation subsystem.
🎯 [Bug fix] Fixed an issue regarding network synchronization of player conditions during COOP play.