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Map updates!

[h3]Version 0.55509150[/h3]
🎯 [Map] The map UI has been greatly reworked.
🎯 [Map] The game now remembers which map mode that was used and sets this as default when a game is created/joined.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method.
🎯 [Bug] Fixed a text timing issue related to the cutscene to the second act.
🎯 [Bug] The current quest is no longer reset when switching to another act.
🎯 [Misc] The game now exits significantly faster.

Launch week summary!

It's now been one week since Early Access started!

A big thanks to everyone who has played so far, you rock! And a special thanks to those that have given their feedback! Several great new features have already been added based on the feedback from the community - many more will be added in the coming weeks!

[h2]Loot filters[/h2]
It is now possible to set different loot filters to highlight items with properties valuable to your build!


[h2]Disabling skills[/h2]
Any unlocked skill can now be enabled/disabled!


[h2]New loot pickup methods[/h2]
There are now three different loot pickup methods available:
🎯 Standard: Pressing the interact button causes the loot closest to the player to be picked up. (This is the default variant)
🎯 Collision: All loot is picked up automatically upon collision with the player.
🎯 Bulk: Pressing the interact button causes all items in a large area around the player to be picked up.


[h2]New recipes in the Continuum Transmuter[/h2]
Three new item modifications have been added:
🎯 Glass cannon: Increased attack speed at the cost of reduced resist all.
🎯 Heavy shooter: Increased damage at the cost of reduced attack speed.
🎯 Sturdy Hull: Increased hull at the cost of reduced damage.


[h2]Various bug fixes, polish (UI and sound effects) and balancing[/h2]
Apart from fun new features, many minor issues have been improved based on community feedback.





Bug fixes

[h3]Version 0.55509149[/h3]
🎯 [Bug] Fixed a bug in the content loading/unloading system, which could cause crash/lock.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method which would destroy items if inventory was full.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method which could cause item duplication.
🎯 [UI] Added a description to the dedicated server info.
🎯 [Misc] Disabled the campaign player bots. These will be restored after they have been more polished.

Skill Tree Update!

[h3]Version 0.55509148[/h3]
🎯 [Skills] All skills can now be disabled/enabled through checkboxes.
🎯 [Loot] The "Bulk" and "Collision" loot pickup methods now consider the set item quality filter.
🎯 [UI] The detailed item tooltip can now be removed by clicking the bound key again.
🎯 [UI] Revised the animations for the loot filter for items in inventory slots.
🎯 [UI] Fixed an issue related to incorrect crosshair position when navigating lists using a gamepad.
🎯 [UI] Latency of network games is now correctly displayed with a color in the Join game screen. The game mode icon position has also been corrected.
🎯 [Balancing] Hull of elite enemies are now scaled more aggressively with their hitbox - smaller elite enemies have significantly less hull than larger elite enemies.
🎯 [Bug] Fixed AI bug related to summoned drone followers when employing large ships.

Hotfix

[h3]Version 0.55509147[/h3]
🎯 [UI] Item names are now underlined in world-space if they match a set loot filter.
🎯 [Bug] Fixed an issue with the map.
🎯 [Bug] Fixed a bug related to transmuting Mythic-rarity items in Continuum mode.