Environment Ambient Sound [Test Branch] (Update #393)
[p]Hey everyone![/p][p]Small update.[/p][p]The 4 new maps have been given their own ambient sounds.[/p][p]Sounds are based on objects in the environment (aka dynamic, and based on what's happening and where).[/p][p]Crowd ambience has been turned down slightly to better balance the soundscape.[/p][p]The maps should sound different from each other now.[/p][p][/p][p]Things are looking more and more stable, and we're gaining confidence with this build as we put it through more tests.[/p][p]Hoping to get this out to the main branch within a week.[/p]
Updates:
[p][/p][h2]Maps:[/h2][p][/p][h3]Meadow[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balance[/p][p][/p][h3]Volcano[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balance[/p][p][/p][h3]Desert[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balance[/p][p][/p][h3]Snow[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balanceshading and visibility across all arenas in the game.[/p][p][/p][p]Join Our Discord[/p]