Stage Hazards Available on Most Maps [Update #399]
[p]Hey everyone![/p][p][/p][p]Stage Hazards are BACK and now available on any map you want, in way more variety than before.[/p][p][/p]
Updates:
[p][/p][h2]Maps:[/h2][p]Stage Hazards are available to use on any map you like! [/p][p]Mix up gameplay with different defenses![/p][p][/p][h3]Current Hazard Types:[/h3]- [p]Fans[/p]
- [p]Dash Panels[/p]
- [p]Springs[/p]
- [p]Portals[/p]
- [p]Cannons[/p]
- [p]Walls[/p]
- [p]Flippers[/p]
- [p]Block Goalies[/p]
- [p]Spinners[/p]
- [p]Boards[/p]
Features In Progress
[p][/p][h3]Stage Hazards (and More Unique Stage Conditions)[/h3][p]-Mix up your matches with stage hazards that move and change throughout the match.[/p][p]-Options for random and set times (or at last 3rd of game, on last goal needed, the option is yours!)[/p][p]-Universal to all maps (with options for region-specifics!)[/p][p][/p][h3]More Stage Hazards & Variants[/h3][p]-Spike traps[/p][p]-Horizontal fans[/p][p]-Lift Rings[/p][p]-Launchers[/p][p]-Falling Blocks[/p][p]-More moving platforms[/p][p]-Destructible objects (like wall objects in front of your goal that needs to be swung at or hit with the ball before it breaks)[/p][p]-And more![/p][p]-Region-specific hazards[/p][p][/p][h3]Region-Specific Hazards[/h3][p]-Sandstorms[/p][p]-Blizzards[/p][p]-Hurricanes[/p][p]-Volcanic Eruptions[/p][p]-Lightning Strikes[/p][p]-Torrential Downpours (Rain)[/p][p][/p][h3]More Biomes[/h3][p]-Forest[/p][p]-Jungle[/p][p]-Beach[/p][p]-Swamp[/p][p]-Mesa Desert[/p][p]-Underwater[/p][p]//These assets are ready, we're just optimizing and rolling them out slowly to manage the build size.[/p][p][/p][h3]Character Customization[/h3][p]-Bringing this feature back, as well as offering 6 more character variants (one for each region)[/p][p]-Customize your character model, skin, club and headpiece[/p][p]-Expect Fire guy to come first (he's built).[/p][p]-Then Grass, Water, Ice, Air and Dark[/p][p]-Then female versions.[/p][p][/p][h3]Cloud Saves[/h3][p]-In early testing, basic framework built.[/p][p][/p][h3]Buffs/Debuffs During Matches[/h3][p]-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways. [/p][p]Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)[/p][p] [/p][h3]Tournament Mode[/h3][p]-Tools are being built, framework is getting set up. [/p][p]-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).[/p][p][/p][h3]Season Mode[/h3][p]-Build a team and progress through the season, winning games, making the playoffs, and winning the championship.[/p][p][/p][h3]Single Player Adventure[/h3][p]-A platformer-based single player mode that expands from what we built in the tutorial level.[/p][p]-Progress through an actual campaign of challenges and levels that teach you and test your knowledge of the controls and the environment.[/p][p][/p][h3]Account Progression[/h3][p]-A leveling system where you gain XP and unlock cosmetics and new ways to play as you level up and play the game[/p][p]-Still in early stages[/p][p][/p][h3]Achievements 2.0[/h3][p]-New achievements to reflect the new things to do in the game, as well as new challenges.[/p][p][/p]Known Issues:
[p]-Balls aren't changing direction with Dash Panels the way they should. [/p][p]They're still adding force, but they're meant to force the ball to move in the direction of the Dash Panel.[/p][p]-Larger (4v4) and smaller (1v1) maps may not load Stage Hazards just right, will patch soon.[/p][p][/p][p]Thanks for playing! [/p][p][/p][p]Join Our Discord[/p]