New Cliffside Level Available!
Hey guys!
A few changes in this month's update.
-Finally, we've got a medium-sized level for you to play in.
-It's made for 4 players and goalies are on by default, with a few unique features to the map.
-Thanks to our Game Manager, the game now remembers your settings when you load a new game.
-So if you turn off other players and reload the match, it will remember that. (At least until you quit the game).
-Player difficulty also gets saved between games.
-Same as with players. You can turn off the level cycler (which changes the level variant every 45 seconds) and choose between 5 different level variants to play in.
-Found under Settings->Next
-You can now turn the master volume up and down in-game in settings.
-Music and sound effects have their own slider, and can be turned up or down as you want.
//Note: These don't yet save between games. That's on the way.
//Note2: Anything with a toggle or a dropdown currently saves.
Anything with an on or off button still needs to be brought into our Game Manager.
[h3]Fan Variant[/h3]
-Tweaked the fan level to play better (IMO). Tested a whole bunch of combinations that just felt too chaotic.
-Fans are a little bit weaker, making the ball easier to control.
//Your jump inside wall fans is a bit shorter than it's supposed to be. We're working on that.
[h3]Cannon Variant[/h3]
-Cannon has been given more holes and a bigger collider, making it feel more responsive
-We heard you about people stealing goals by spamming hitting the ball right as it spawns.
-That's where we implemented wall 'cheese' that comes up when goals are scored.
-We also changed the look so it feels more natural in the environment.
-The guards come out of the goal, and push the player out. Also fixes players accidentally getting stuck inside the goals for a few seconds.
-Added a few more seconds between goals to give people a moment to breathe.
-Small fix for characters not always looking at the ball when they should be
-Level Changes are handled through code. Much easier for us to make and add new ones.
-Lighting improvements in areas above the playspace.
-Glass has a mesh pattern on it, making it easier to see the arena boundaries
-Improved the countdown before a game with a great 3,2,1 effect.
Game Mode Description
-Before the match starts, a quick panel pops up, reminding you the win condition.
-Wrote some scripts to correctly open the pause menu every time, regardless of what was open before
-Moved all game sound to either Sound Effects or Music, which can be turned up and down in the mixer
-Added an image of cavemen playing together on a couch
-Made the game mode and win condition more readable in the load screen
-Fixed Some Spots where Players and AI could get out of level
-General scene cleanup in prep for larger levels
-Goal Posts have been tweaked to be more modular, so we can more quickly make new levels.
Beta Branch
-Set up a beta branch that anyone can switch to.
-This is the branch we're posting stuff we're working internally on.
-You're welcome to try out features before we set them live on the main branch!
-Wins Totals. After each match, the game will track Red's Wins and Blue's Wins.
-Was going to come in this update, but there's a weird bug when more than 1 player is active that makes the winTotal update infinitely, so we've had to cut it for now.
//As soon as the new levels don't break the game, we'll have them accessible on the beta branch for you to play.
[h3]You can check our Trello to see what's coming next![/h3]
https://trello.com/b/jAJERNTs/rise-fall
-Improved spacing consistency between sections
-Spelling errors corrected.
-Improved header consistency across all sections
-All sections begin with H1 headers, making them easier to read.
A few changes in this month's update.
New Cliffside Level
-Finally, we've got a medium-sized level for you to play in.
-It's made for 4 players and goalies are on by default, with a few unique features to the map.
Saving Player Preferences
-Thanks to our Game Manager, the game now remembers your settings when you load a new game.
-So if you turn off other players and reload the match, it will remember that. (At least until you quit the game).
-Player difficulty also gets saved between games.
Saving Level Choices
-Same as with players. You can turn off the level cycler (which changes the level variant every 45 seconds) and choose between 5 different level variants to play in.
-Found under Settings->Next
Audio Settings
-You can now turn the master volume up and down in-game in settings.
-Music and sound effects have their own slider, and can be turned up or down as you want.
//Note: These don't yet save between games. That's on the way.
//Note2: Anything with a toggle or a dropdown currently saves.
Anything with an on or off button still needs to be brought into our Game Manager.
Better Tuning of Variants
[h3]Fan Variant[/h3]
-Tweaked the fan level to play better (IMO). Tested a whole bunch of combinations that just felt too chaotic.
-Fans are a little bit weaker, making the ball easier to control.
//Your jump inside wall fans is a bit shorter than it's supposed to be. We're working on that.
[h3]Cannon Variant[/h3]
-Cannon has been given more holes and a bigger collider, making it feel more responsive
Wall Cheese Improvement
-We heard you about people stealing goals by spamming hitting the ball right as it spawns.
-That's where we implemented wall 'cheese' that comes up when goals are scored.
-We also changed the look so it feels more natural in the environment.
-The guards come out of the goal, and push the player out. Also fixes players accidentally getting stuck inside the goals for a few seconds.
-Added a few more seconds between goals to give people a moment to breathe.
-Small fix for characters not always looking at the ball when they should be
-Level Changes are handled through code. Much easier for us to make and add new ones.
-Lighting improvements in areas above the playspace.
-Glass has a mesh pattern on it, making it easier to see the arena boundaries
3,2,1 Countdown
-Improved the countdown before a game with a great 3,2,1 effect.
Game Mode Description
-Before the match starts, a quick panel pops up, reminding you the win condition.
Fixes for Pause Menu
-Wrote some scripts to correctly open the pause menu every time, regardless of what was open before
-Moved all game sound to either Sound Effects or Music, which can be turned up and down in the mixer
Improved Loading Screen
-Added an image of cavemen playing together on a couch
-Made the game mode and win condition more readable in the load screen
General
-Fixed Some Spots where Players and AI could get out of level
-General scene cleanup in prep for larger levels
-Goal Posts have been tweaked to be more modular, so we can more quickly make new levels.
Beta Branch
-Set up a beta branch that anyone can switch to.
-This is the branch we're posting stuff we're working internally on.
-You're welcome to try out features before we set them live on the main branch!
On The Way
-Wins Totals. After each match, the game will track Red's Wins and Blue's Wins.
-Was going to come in this update, but there's a weird bug when more than 1 player is active that makes the winTotal update infinitely, so we've had to cut it for now.
//As soon as the new levels don't break the game, we'll have them accessible on the beta branch for you to play.
[h3]You can check our Trello to see what's coming next![/h3]
https://trello.com/b/jAJERNTs/rise-fall
Patch Notes of these Patch Notes:
-Improved spacing consistency between sections
-Spelling errors corrected.
-Improved header consistency across all sections
-All sections begin with H1 headers, making them easier to read.