1. Rise & Fall
  2. News
  3. [TEST BRANCH]: Dive Boosting, Triple Jump, Camera Fixes & More

[TEST BRANCH]: Dive Boosting, Triple Jump, Camera Fixes & More


PLAYERS

-All players have colliders and triggers which move the ball
-Fixed P3 (the Bear Guy)'s model from not animating when large.

-Players can now kick the ball by running into it.
-Kick strength is based on player size and velocity.

-Refactored player dives so the player does a front flip when they land on the ground while holding dive.
//Looks smoother and makes more sense.

[h2]
ABILITIES: Dive Boosting
[/h2]

-Players can now dive and keep running for slightly boosted speed.
-Stops when they stop moving.
-Your feet have a blue glow when your boosted speed is active.

[h2]
ABILITIES: Triple Jump
[/h2]

-Players can now jump higher up to 3 times while moving. (think Mario's triple jump in Odyssey)
-Triple jump has different heights for different sizes
//Literally finished this today, still more to work on for feel/tuning etc.

[h2]
ANIMATIONS
[/h2]


-Made the player's jump pose more of a platformer-type pose.
-Added squash and stretch to all players upon landing.
//Makes landing feel way smoother.
-Added a 2nd jump animation, the mirror version of the first jump where he lifts his arm in the air.
-Added a 3rd jump animation where the player does a front flip and then lifts his arm up.
-Made these play randomly when jumping.


LARGE 4v4 MAP

-Fixed some spots by the goal where the ball may bounce out on blue side
-Deleted objects we don't need
-Fixed a bottom right corner spot where people and ball could clip
//Our modeller Duncan is cleaning up the mesh for next week.

-Goal post noises now trigger when the ball hits them.

[h2]
CAMERA
[/h2]

-Camera now has a better smoothing system.
-The camera uses less smoothing the faster the ball is going
//Ei.. No more ball leaving the frame when it moves really fast!

[h2]
UI
[/h2]


-Added toggles for turning players 5-8 off.
//They're rough, but they work.
-Started making a reset ball button, but had to deactivate it for the time being.
-Team colours are displayed on the top of the screen so you can see which players are on which team.

-Off-screen marker arrows no longer look phallic.



KEYBINDS


-Keyboard players can press R to open/close glider.


STUFF WE'RE WORKING ON

-Began making a controller re-assignment tool.
-Imported PUN and made the basic lobby screen for testing.
-Preparing to bring in the Grab Mechanic, where players can hold onto the ball before shooting.