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[TEST BRANCH] NEW 4v4 Map, Right-Stick Aiming, Paragliding, Ball Lobbing


Hey everyone,

Got a ton of new features that we've sent out to the public test branch that you can play right now.

There's still a few bugs we need to fix, and not every scene works.

But if you want to try out the latest features, they'll be on the Test branch.

Big highlights are Paragliding, Right-stick aiming, and ball centering.

The AI still needs a bit of love, so if you want to play with more functional AI, go ahead and switch to Beta or the default branch.

Have a good weekend everyone!

PLAYERS

-Right stick aiming! You can now use the right stick to aim your shot, and use the left stick to move.
-Regular swings have been buffed!
//Large force is 12,000 (from 8,000)
//Medium force is 8,000 (from 5,000).
//Meant to make the regular swing feel better and not have to rely only on charged shots.
-Bottom circle works on all players and sizes
-Increased swing range on all players slightly
//Scale 7 (from 6.5)
//Felt a little too small for the range of most club sizes.

-Shadows work on the large size
-Shadows are more visible on the floor crest.
-Fixed the charging effect from charged swing not spawning for all players.
-P4's small speed trail is now correctly purple
-Floor circles don't project onto other player's aim trajectories anymore.
-Fixed a bug where all players accidentally would jump when P1 jumped.
-Fixed a bug where other players swings would knockback P1.
-Made player's swing effect slightly more visible.
-Tuned player movement and diving to feel better and more like the old controller.
-Tweaked the charged swing release animation to better line up with the impact it creates.

-Added a collider that knocks the ball up when you grow. Right now we call it 'ball lobbing'.
-Added a whirlwind effect and sound that spawns.
-Moved the Ball Lob ability to Grow+Jump, so it only spawns when you want it to.
-RT+Jump also spawns the gust of wind.

-Fixed P3 accidentally having different stats from everyone else.
-Buffed large jump
-Medium jump is back to it's more controllable speed.
-Slightly buffed medium's movement speed (12 from 10).

-Added paragliding when you press LT+RT. Allows you to float slower in the air.
//This actually was a glitch in our earlier builds of the game, but when we fixed the bug, we missed being able to slowly descend in the air, so we added it back!

-Slightly buffed the small jump height to make paragliding a little more fun.
-Re-added swing collision with goal posts making a sound, and did it in a more optimized way.
-Began fixing our open level for the new character controllers, but it needs some more work.
-Hitting the post with a ball SHOULD make an impact sound, although it doesn't work for some reason.

-Re-tagged the rocks and glass so the ball reacts properly.

-Added trigger volumes to players 1-4, so colliding with the ball by running into it feels better.
//Players in the large size can also use their body to stop the ball in place easier.

-Gave the paraglider a rough model.
-Fixed pressing LT+RT accidentally constantly spawning shrink and grow effects constantly.
-Gave the paraglider a wind trail when it moves.
-Improved the feel of the glider on all sizes.


PERFORMANCE


-Merged in a brand new Player system thanks to our programmer Sam. He re-built the character to allow us to do more things, be more modular, and update faster. Plus it gives a big performance boost.


CLIFF

-Lined up ball with center of arena
-Lined up crest with center of arena
-Lined up ramps with center line
-Floor crest is a little more transparent to make your floor circle more visible.

4v4 Map

-Started building a larger 4v4 map.
-Added 4 more players to map (10 total, including 2 goalies).
-Gave new players unique player number above head and unique colour.
//Colours are based off a variation of either Red or Blue.
-New characters have different weapons and hairstyles.
-Got size of arena down, built a rough ramp around it so the ball can roll smoothly.
-Added roof ramps.

-Glass is now tagged as glass and ball reacts with proper effect and sound.
-Cheese Wall spawns in the right spot.
-Sent rough whitebox of arena to our modeller Duncan who cleaned up the vertices and made it a proper model.
-Added rounded arms into the map.
-Scaled up the head arrow's above player's heads by 50% to compensate for the bigger map and further camera distance.
-Cheese Walls spawn in the correct first position, then more to their closed 2nd position.
-Smoothed out edges of the corners on the arms.
-Added slopes to both sides of model, so the ball rolls down.
-Fixed the posts acting weird by removing old geometry that accidentally had duplicate colliders inside the posts.


OBJECTS

-Added new models for 3 different types of launchers, but still working on code for them.

AUDIO

-Turned down master audio of game by -9.
-Player footsteps are 50% quieter.


ACHIEVEMENTS

-Fixed a small bug with Steam Achievements.
-Achievements are temporarily turned off to fix a size change issue.

MENUS

-Added a thumbnail for the 4v4 map.


MISC.

-Began designing a destruction system, where Bunkers take impact on each goal.