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[BETA BRANCH] Charged Swing Buffs

Hey guys!

A lot of small changes that add up over a while.

This is actually a build from July 26th, there's more changes we just don't have stable yet and can't release yet.

This one really brings the charged swing into its' own as the power shot we wanted it to be.

We've been quiet for a little bit just because we've really gotten into a rhythm with lockdown ending and things opening up in Canada here.

Our plan to get more updates out quicker is to simplify our pipeline getting changes to you.

Most likely, we'll go with a model like this:



Test - Has the latest features, tweaks, and changes, but is the least stable.

Stable - A little behind test, but more stable.

Main - The default version of the game that goes out to everyone. Most stable.

That'll at least allow us to be pushing things publicly faster and time between updates quicker.

It'll mean an update has a few changes from the week, sent to test, which will also speed things up as the patch notes aren't a month's worth of changes.

Anyways, here's the changes!


PLAYERS


Models:
-P3's club size matches other players, and fits his hand properly
-P3's large size head arrow fits their head properly.
-Made P2 and P4's character skin consistent between their player sizes.
-Fixed the Red Goalie's helmet from being parented wrong in the medium size.

Tuning:
-Players P2, P3, and P4 have the stronger dive that P1 has.
-Players P2, P3, and P4 have the same jump arch as P1.
-Charged Swing has been given more force and it's range is slightly bigger
//This makes the charged swing feel more in line what we wanted it to be, a part of the regular game loop where you weight between getting a quick hit off or aiming a stronger one with more force.
-Charged Swing now activates within a 1/2 second of holding the button, instead of 1 full second, which felt too long.
-Large size's jump has been buffed slightly.
//Meant to be enough that you can use it in some situations, but it's still better to change sizes for more than a little bit of height. You can now jump up onto the corner 'arms' as large.
-Fixed P2's running and aiming from being slightly off by a few degrees.
-Made goalies slightly heavier and harder to move.
-Made the charged swing less strong on hitting players back
//Was accidentally the same as the large size.

Colliders:
-Small, Medium and Large sized players have a slightly wider collider, better representing their actual size.
-All player's clubs now have a uniform collider over them (capsule shape).
//Means the ball won't clip through them and your club can block a shot.

Effects:
-Added a charge effect to the charged swing when you hold the button down.
-Added a better effect for charging up a swing
-Fixed the small run footstep from appearing when the player is in the air.
-Charged Swing's release feels more powerful by adding 5x the slash effects
//Also gives a better visual of the swing's range.
-Made the large player's swing slightly easier to see by adding 2 more slash effects above and below.
-Added small camera shake on release of the charged swing.

Animations:
-Fixed the charged swing animation from sticking sometimes.

Audio:
-Charged swing's audio plays quicker and the charge up sound is quieter.
-Charged Swing has a woosh sound play that makes it feel heavier than normal attacks.
-Large player swings have a slightly heavier swing sound.
-Lowered the pitch on the charged swing to make it sound heavier.
-Fixed a ball impact sound from not playing when a human player hit the ball.

UI:
-Changed the floor circle below a player to stay on the ground, so you can tell where you are in the air.
-P4's UI is now purple, making it easier to see on a green floor.


GOALIES


-Fixed CPU Goalies from not working.
-Activating CPU goalies doesn't make your cursor invisible anymore.
-Fixed Blue CPU Goalie's Head Arrow from being too high above his head.

BALL


-Removed an inactive light that wasn't being used, but still drew CPU power

Effects:
-Added squash and stretch to the ball when it's hit, making it feel bouncier.
-Gave the ball a reticle on the ground, always showing where it is in the air.
-Ball has a shadow underneath that changes based on it's height.

Audio:
-Glass and rocks now play 1 of 10 impact effect sounds, the same way they do with the ground.
//Makes the ball movement feel more fluid, don't hear the same 1 sound repeat over and over.

CAMERA


-Camera now cuts to a specific goal camera when goals are scored, and then back.

UI


-Smoothed out the Goal FX text and Goal Scorer Text, and they fade in and out properly.

CLIFF LEVEL


-Turned cannons and launchers off by default, and turned CPU goalies on
-Gave the red goalie a capsule collider on his club.
//Makes sure the ball won't clip through his model, even if his arms are in the way of a shot.
-Made the goalie creases a plane instead of a decal so they scale better.

OPTIMIZATIONS


-Removed some code we weren't using anymore
-Cleaned up the project file size
-Cleaned up bunker geometry so net size can be easily scaled up and down (coming soon!) properly.
-Deleting and simplifying objects in the scene.
-Assigned objects in scenes to physics materials, making them easy to tweak all of one type of surface if we need to.
-Cleaning and optimizing scripts to run faster.
-More code optimizing.
-Fixed a console error triggering when goals were scored.