Cliff Map 2.0 & Some Other Improvements
Hey everyone! I hope everyone had a good Christmas and New Year!
We're back with some small updates and improvements!
[h2]Players:[/h2]
- Players will not clip out of environments as easy.
// Switched to a better rigidbody tracking setting.
-Shrink and grow flash effects tuned down.
-Temporarily using the same shrink and same grow effect between all sizes.
-Players now spawn on the white lines.
-Players now experience less friction running through launchers, and have more aerial control.
[h2]AI[/h2]
-AI Players will not try to block the goal anymore
//Not needed since we implemented Cheese Walls.
-AI now properly climb cliffs if needed.
[h2]Environment:[/h2]
-Goal lines are now directly on the ground, instead of slightly above the ground.
-Lowered blue side's goal light (was too strong).
-Fans now spawn in proper spot, and line up with chalkline.
-Fixed a few spots players could break out of the map unintended.
-Table is now centered.
-Launchers are now positioned more equally to each other.
-Arena is now equal size on north and south sides!
-Sideboards are longer.
-Sideboard geometry has been re-done to be more consistent and predictable.
-Boards are equal on both red and blue sides
-Ball will no longer accidentally bounce up sometimes
//There was an extra collider I forgot to disable!
-Chalkline doesn't periodically flash anymore
-Launchers are slightly thinner, making them more of a deliberate decision than just random occurrence.
-Added some rocks around the arena to make it feel more attached to the rest of the terrain.
-The south-end glass is now more visible.
-The small bumpers in the middle are now aligned to the chalklines.
[h2]UI[/h2]
-Scoreclock and control tooltips are now slightly smaller.
// Accidentally made these larger when anchoring them to frame corners!
-The lights that flash when you score a goal are no longer so bright (but still bright)
-The birds holding the score clocks are now the same size (Thanks Barry!)
-Mouse Cursor now correctly comes back on the Victory screens.
-Added a quit prompt before quitting to pause menu.
//No more accidentally quitting out!
[h2]Camera[/h2]
-CLIFF Map now uses a new camera, that focuses on the ball at all times!
// We're eventually going to put in arrows to help find your player off-screen
-Camera has slightly less smoothing, but responds faster to the ball's movement
[h2]Cannons:
[/h2]
-Ball now spins correctly after being shot out of cannons.
-Cannon now has a little more rotation and a delay.
// Meaning you can time hitting the ball into the cannon to shoot it into the other team's goal!
[h2]Ball[/h2]
- Fixed a spot where the ball was creating a weird shadow when spinning
[h2]Audio[/h2]
-Fixed a sound from shrinking and growing playing way too loud.
-Removed a song that didn't fit the theme of the game
We're back with some small updates and improvements!
[h2]Players:[/h2]
- Players will not clip out of environments as easy.
// Switched to a better rigidbody tracking setting.
-Shrink and grow flash effects tuned down.
-Temporarily using the same shrink and same grow effect between all sizes.
-Players now spawn on the white lines.
-Players now experience less friction running through launchers, and have more aerial control.
[h2]AI[/h2]
-AI Players will not try to block the goal anymore
//Not needed since we implemented Cheese Walls.
-AI now properly climb cliffs if needed.
[h2]Environment:[/h2]
-Goal lines are now directly on the ground, instead of slightly above the ground.
-Lowered blue side's goal light (was too strong).
-Fans now spawn in proper spot, and line up with chalkline.
-Fixed a few spots players could break out of the map unintended.
-Table is now centered.
-Launchers are now positioned more equally to each other.
-Arena is now equal size on north and south sides!
-Sideboards are longer.
-Sideboard geometry has been re-done to be more consistent and predictable.
-Boards are equal on both red and blue sides
-Ball will no longer accidentally bounce up sometimes
//There was an extra collider I forgot to disable!
-Chalkline doesn't periodically flash anymore
-Launchers are slightly thinner, making them more of a deliberate decision than just random occurrence.
-Added some rocks around the arena to make it feel more attached to the rest of the terrain.
-The south-end glass is now more visible.
-The small bumpers in the middle are now aligned to the chalklines.
[h2]UI[/h2]
-Scoreclock and control tooltips are now slightly smaller.
// Accidentally made these larger when anchoring them to frame corners!
-The lights that flash when you score a goal are no longer so bright (but still bright)
-The birds holding the score clocks are now the same size (Thanks Barry!)
-Mouse Cursor now correctly comes back on the Victory screens.
-Added a quit prompt before quitting to pause menu.
//No more accidentally quitting out!
[h2]Camera[/h2]
-CLIFF Map now uses a new camera, that focuses on the ball at all times!
// We're eventually going to put in arrows to help find your player off-screen
-Camera has slightly less smoothing, but responds faster to the ball's movement
[h2]Cannons:
[/h2]
-Ball now spins correctly after being shot out of cannons.
-Cannon now has a little more rotation and a delay.
// Meaning you can time hitting the ball into the cannon to shoot it into the other team's goal!
[h2]Ball[/h2]
- Fixed a spot where the ball was creating a weird shadow when spinning
[h2]Audio[/h2]
-Fixed a sound from shrinking and growing playing way too loud.
-Removed a song that didn't fit the theme of the game