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[BETA BRANCH] 12 Player Matches Enabled & Respawn Box

[h1][u][b] LARGE 4v4 (now 5v5 Map): [/b][/u][/h1] -Arena now has 5 players on each side plus a goalie -Brings player count to 12 total. -Two new players are white and black, and have UI for them. -Some mesh optimization -Imported a new cleaner, low tri-count arena glass (thanks Duncan). -Goal Posts have been cleaned and simplified and have a new bone model to them. -Added P9 and P10. P11 and P12 are the goalies. -Fixed player UI and aim trajectories that didn't match their UI colour. -Made a trigger underneath the arena that sends players back to the arena if they fall out. //Part of a fix for sometimes players clipping underneath the ground. //It's also part of the CharacterController being disabled briefly when you dive //We'll eventually refactor this part. [h1][u][b] UI: [/b][/u][/h1] -Added button in menu for increasing goals manually //Can be a fix if you had to restart a game, or want a challenge. -Moved the toggles that turn players on and off into a new panel called 'Experimental' -MENU NAVIGATION IS LESS SLIPPERY! //Finally found the box that lets you adjust the controller sensitivity for menu navigation. //Added a .3 second delay before the scrolling speed kicks in. [h1][u][b] HOME MENU [/b][/u][/h1] -'Rough' text no longer blocks the mouse from clicking. [h1][u][b] In Progress: [/b][/u][/h1] -Allowing you to aim more precisely like in EA NHL or sports games //Use the left stick when swinging to aim up, down, left right, //and pick a corner with a target on the net showing where you're aiming. -Adding some dev tools to make debugging easier like a time slider -Adding some more customization buttons (ei. change win goal amount etc.) -BunkerDamage we're working on still, needed to re-think the way we'd refactor it.