[BETA BRANCH] 12 Player Matches Enabled & Respawn Box
LARGE 4v4 (now 5v5 Map):
-Arena now has 5 players on each side plus a goalie
-Brings player count to 12 total.
-Two new players are white and black, and have UI for them.
-Some mesh optimization
-Imported a new cleaner, low tri-count arena glass (thanks Duncan).
-Goal Posts have been cleaned and simplified and have a new bone model to them.
-Added P9 and P10. P11 and P12 are the goalies.
-Fixed player UI and aim trajectories that didn't match their UI colour.
-Made a trigger underneath the arena that sends players back to the arena if they fall out.
//Part of a fix for sometimes players clipping underneath the ground.
//It's also part of the CharacterController being disabled briefly when you dive
//We'll eventually refactor this part.
UI:
-Added button in menu for increasing goals manually
//Can be a fix if you had to restart a game, or want a challenge.
-Moved the toggles that turn players on and off into a new panel called 'Experimental'
-MENU NAVIGATION IS LESS SLIPPERY!
//Finally found the box that lets you adjust the controller sensitivity for menu navigation.
//Added a .3 second delay before the scrolling speed kicks in.
HOME MENU
-'Rough' text no longer blocks the mouse from clicking.
In Progress:
-Allowing you to aim more precisely like in EA NHL or sports games
//Use the left stick when swinging to aim up, down, left right,
//and pick a corner with a target on the net showing where you're aiming.
-Adding some dev tools to make debugging easier like a time slider
-Adding some more customization buttons (ei. change win goal amount etc.)
-BunkerDamage we're working on still, needed to re-think the way we'd refactor it.