1.3.6: New Bunker Models, Glass & Performance Fixes
Hey guys! Can finally push some newer versions of the game to the main branch.
Some small tweaks here.
[h2]Characters[/h2]
-Added a unique model for the large size of the Bear Guy character (P3).
-Large size's animation now runs at an appropriate speed for the distance it's moving.
-Large size has it's own walk animation, which makes him feel heavier and reflects his speed better.
-Large size has footstep sounds when walking.
-Players use a new cloth material that has more detail.
[h2]Controls[/h2]
-Charged swing triggers faster, and it's force is more powerful.
-Slightly tweaked the small size's jump to make it less floaty but still controllable in-air.
[h2]Levels:[/h2] [h3]Cliff[/h3]
-New texture for rock models.
-New, cleaner models for all parts of the bunker.
-New model for goal posts.
-Tweaked textures to be softer.
-Fixed a few spots the ball could clip out of the roof.
-Tuned colour of water to be darker and more like an ocean.
-Changed ramps to a better collider system, making the ball roll smoother.
-Ramps use a new model.
-Made ramps clear.
-Fixed a spot where players could clip out of arena.
-Cleaned up the red and blue bunkers' meshes (improves performance).
-Cleaned up unused or deprecated objects in the scene.
-Added statues on Red and Blue sides.
-Tweaked the glass to be barely visible, but become lit up and visible when the ball gets close.
[h3]Stadium:[/h3]
-Removed the clapping sound effect from people in the crowd, made it one single sound.
//Improves performance.
[h3]Volcano[/h3]
-Began working on a volcano level. Currently still in whitebox phase.
[h3]Open Platformer Test[/h3]
Began working on an open area platformer-style level. Early work in progress. But have fun trying it!
[h2]UI:[/h2]
-Updated credits.
-Cleaned up the scoreboard underneath the Red and Blue scores.
[h2]Input:[/h2]
-Added a fix for Playstation Dualshock 3 controllers.
[h2]Performance[/h2]
-Loads of small under the hood improvements.
-Cleaned up various objects and put in simpler systems.
Some small tweaks here.
[h2]Characters[/h2]
-Added a unique model for the large size of the Bear Guy character (P3).
-Large size's animation now runs at an appropriate speed for the distance it's moving.
-Large size has it's own walk animation, which makes him feel heavier and reflects his speed better.
-Large size has footstep sounds when walking.
-Players use a new cloth material that has more detail.
[h2]Controls[/h2]
-Charged swing triggers faster, and it's force is more powerful.
-Slightly tweaked the small size's jump to make it less floaty but still controllable in-air.
[h2]Levels:[/h2] [h3]Cliff[/h3]
-New texture for rock models.
-New, cleaner models for all parts of the bunker.
-New model for goal posts.
-Tweaked textures to be softer.
-Fixed a few spots the ball could clip out of the roof.
-Tuned colour of water to be darker and more like an ocean.
-Changed ramps to a better collider system, making the ball roll smoother.
-Ramps use a new model.
-Made ramps clear.
-Fixed a spot where players could clip out of arena.
-Cleaned up the red and blue bunkers' meshes (improves performance).
-Cleaned up unused or deprecated objects in the scene.
-Added statues on Red and Blue sides.
-Tweaked the glass to be barely visible, but become lit up and visible when the ball gets close.
[h3]Stadium:[/h3]
-Removed the clapping sound effect from people in the crowd, made it one single sound.
//Improves performance.
[h3]Volcano[/h3]
-Began working on a volcano level. Currently still in whitebox phase.
[h3]Open Platformer Test[/h3]
Began working on an open area platformer-style level. Early work in progress. But have fun trying it!
[h2]UI:[/h2]
-Updated credits.
-Cleaned up the scoreboard underneath the Red and Blue scores.
[h2]Input:[/h2]
-Added a fix for Playstation Dualshock 3 controllers.
[h2]Performance[/h2]
-Loads of small under the hood improvements.
-Cleaned up various objects and put in simpler systems.