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[TEST BRANCH]: New Animations, Better Gliding, Better Movement

Hey guys!

Couple new things in the 'test' build for this week.


PLAYERS:

-Players now have triggers and collider volumes, so you can now run into the ball to hit it or move it.

[h2]MOVEMENT:[/h2]
-Small size feels much better to use now.
-You can make more precise movements with smaller stick movements,
-But fully pressing the stick will go fast.

-Player movement speed in-air has been separated from movement speed on the ground
-This means jumping in-air moves faster than on the ground, and opens up some fun movement possibilities.
-Slightly buffed small movement speed (45 from 40).
-Slightly buffed medium movement speed (18 from 16).

[h2]GLIDING:[/h2]
-Players can now press Y to open and close their glider.
-Players benefit from the added movement speed in-air.
-All three sizes have different weights and flight time.

[h2]DIVING:[/h2]
-Player's dives are more like a belly flop with a land and roll.
-The dive looks more like a dive, and less like a dodge-roll.
//Right now, the dive needs a little work still, you can hold A and constantly bounce up and down with it, which is hilarious tbh.

[h2]ANIMATIONS:[/h2]
-ALL new custom animations on a new rigging system!
-We're going to be tweaking and iterating on these, these are just the beginning!
-Added a new 'run to stop' animation.

[h2]SWINGING:[/h2]
-Swings have different sounds for each size.

[h2]FREEZE BALL AND LIFT BALL:[/h2]
-Added cooldowns to freeze and lift ball.
-Jump + Grow to lift the ball up in the air.
-Jump + Shrink to freeze the ball's momentum and make it fall down.

4v4 MAP:

-Fixed some spots where players/the ball could get stuck.