[MAIN BRANCH] The "It's Shippable" Update
Hey everyone!
Great news!
Builds are finally stable (and polished) enough to ship to the main branch (AKA, the branch everyone gets by default).
Take a jump in and play some couch co-op with your friends!
More updates and improvements are on the way!
I just checked and this is actually Steam Update #357!
Our first update was in May of 2020! How times flies.

For even more context, this is Git commit #3,369!

We've got a ton of stuff on the way, and we'll be pushing out more updates on our roadmap over the spring and summer.
Don't forget that our Discord is the best place to find people to play and chat with us on what you'd like to see in the game!
Talk soon!
-Dave & The Team
[h2]If you're on our main branch, you also have all 'TEST BRANCH'-related improvements![/h2]
-Music Manager correctly changes from Title screen music to in-game tracks when you enter a match and return from a match.
-AI have been adjusted to be less spammy on their jumps and less twitchy in their movement
-The new Lightning Character has been added globally as a playable character from the 'Character Select menu'
-Drop Down Menus have been made more comfortable to use
-Scroll bars not working from time to time has been fixed.
-Some backend offline fixes for better team assignment in the online mode (which will be returning soon)
-Fixed a problem that caused head arrows to flicker on screen
-Fixed a problem where AI could be stuck in a jump and remain in-air indefinitely.
-Crowd people have had their LOD range extended to prevent their hair swapping colours when the camera reached specific distances.
-The scoreboard's animation timing has been tweaked and improved, slowing from one element to the other more seamless and frame timing has been tweaked to feel better to look at.
-Fixed a problem that was making the goal camera when blue scores a goal be too far back and show the ball camera in frame.
-The lower 'Red Scores' panels have been given a nice fade in transition.
-Timings for those panels have been adjusted to flow better with other panels.
-Referee whistles when the play starts and stops have been fixed and should work correctly again.
-UI Head Arrows should now correctly appear at the right distance from players.
-In offline team matches (the default mode for example), red team players have red UI colours, and blue players have blue UI colours, making it easier to tell who is on which team from the start.
-Fixed a problem where the bounciness effect when players change sizes was not playing.
-Charged swing has been tweaked to feel more impactful and visually communicate the stages of the swing.
-Paraglider wind particles have been slightly improved.
-Fixed a problem where AI players would accidentally stretch too much when changing to the large size.
Sound Improvements across the board
-More objects use 3D directional audio than before, including footsteps, ambient crowd noise and the ball when bouncing.
-The dust kickup players make when walking has been tinted a white colour and made more to look like traditional platformer dust trails. (They were previously brown, which didn't make sense after the swap to a grass field)
-Tuned global sound values to more accurately change based on the camera's position.
-Matches should sound much better on Surround Headphones, and detecting object's location via just sound is much easier.
-More ambient sounds have been added in to make the area more varied to listen to
-The area between the bunkers and the exit tunnels have a more finished appearance
-Chalk lines have been stretched to look more natural on the map size.
-Players can no longer enter the goal crease of the opposing team--they will be knocked back
-Fixed a bug where the music player could incorrectly play the same song on loop.
-Cheese Walls have been given a unique sound cue for when they enter and exit.
-Return of option to add more/less than 4 players in offline
-Release of Preview of Online mode
-More match options/features
-New character models
-A shop, store, and cosmetic options
-Refer to our Roadmap here
Great news!
Builds are finally stable (and polished) enough to ship to the main branch (AKA, the branch everyone gets by default).
Take a jump in and play some couch co-op with your friends!
More updates and improvements are on the way!
I just checked and this is actually Steam Update #357!
Our first update was in May of 2020! How times flies.

For even more context, this is Git commit #3,369!

We've got a ton of stuff on the way, and we'll be pushing out more updates on our roadmap over the spring and summer.
Don't forget that our Discord is the best place to find people to play and chat with us on what you'd like to see in the game!
Talk soon!
-Dave & The Team
Changes from Last Month's Update:
[h2]If you're on our main branch, you also have all 'TEST BRANCH'-related improvements![/h2]
-Music Manager correctly changes from Title screen music to in-game tracks when you enter a match and return from a match.
-AI have been adjusted to be less spammy on their jumps and less twitchy in their movement
-The new Lightning Character has been added globally as a playable character from the 'Character Select menu'
-Drop Down Menus have been made more comfortable to use
-Scroll bars not working from time to time has been fixed.
-Some backend offline fixes for better team assignment in the online mode (which will be returning soon)
-Fixed a problem that caused head arrows to flicker on screen
-Fixed a problem where AI could be stuck in a jump and remain in-air indefinitely.
-Crowd people have had their LOD range extended to prevent their hair swapping colours when the camera reached specific distances.
-The scoreboard's animation timing has been tweaked and improved, slowing from one element to the other more seamless and frame timing has been tweaked to feel better to look at.
-Fixed a problem that was making the goal camera when blue scores a goal be too far back and show the ball camera in frame.
-The lower 'Red Scores' panels have been given a nice fade in transition.
-Timings for those panels have been adjusted to flow better with other panels.
-Referee whistles when the play starts and stops have been fixed and should work correctly again.
-UI Head Arrows should now correctly appear at the right distance from players.
-In offline team matches (the default mode for example), red team players have red UI colours, and blue players have blue UI colours, making it easier to tell who is on which team from the start.
-Fixed a problem where the bounciness effect when players change sizes was not playing.
-Charged swing has been tweaked to feel more impactful and visually communicate the stages of the swing.
-Paraglider wind particles have been slightly improved.
-Fixed a problem where AI players would accidentally stretch too much when changing to the large size.
Sound Improvements across the board
-More objects use 3D directional audio than before, including footsteps, ambient crowd noise and the ball when bouncing.
-The dust kickup players make when walking has been tinted a white colour and made more to look like traditional platformer dust trails. (They were previously brown, which didn't make sense after the swap to a grass field)
-Tuned global sound values to more accurately change based on the camera's position.
-Matches should sound much better on Surround Headphones, and detecting object's location via just sound is much easier.
-More ambient sounds have been added in to make the area more varied to listen to
-The area between the bunkers and the exit tunnels have a more finished appearance
-Chalk lines have been stretched to look more natural on the map size.
-Players can no longer enter the goal crease of the opposing team--they will be knocked back
-Fixed a bug where the music player could incorrectly play the same song on loop.
-Cheese Walls have been given a unique sound cue for when they enter and exit.
Changes On The Way:
-Return of option to add more/less than 4 players in offline
-Release of Preview of Online mode
-More match options/features
-New character models
-A shop, store, and cosmetic options
Changes After That:
-Refer to our Roadmap here