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Rise & Fall News

Home Screen Updates, Diving Mechanic Added

UI:
- Updates to the home screen to make it more animated.
- Updates to the load screen to give more information loading into a game
- Updates to the 'How to Play' section to give it more polish

- Updates to 'Controls' to reflect all the actions in-game
- Players can hold B to charge up a more powerful shot
// This was always in-game, just not shown in controls.

- Home Screen now displays Game version in bottom corner.

Animations:
- Added new goal text animations


Character Control:
- Players can now dive forward by pressing A while in the air.
// We're still tweaking the consistency.


Collision Fixes:
- Large-sized Charged Attack now uses his larger collider range.

CPU Goalie Updates:
- CPU Goalies have their UI updated to look different from human players.
- CPU Goalies use different clubs and different appearance from human players.
- CPU Goalies keep the same appearance when changing sizes.


Playstation Dualshock Update

Controller Mappings:

Just pushed an update for Playstation 4 Dualshock controllers not being able to navigate in menus.

- Players should be able to navigate menus and select actions.

General:

Home Menu now breathes in and out like the Load Screen does.

Game is Now Live!

Hey everyone,

We're now officially live on Steam for Windows users.

I want to thank my entire team for their hard work dating back all the way to October.

Although we are live, this is just the beginning.

There's a ton of stuff we've been working on that we can't wait to show you!

-Dave

Gameplay Trailer is Online!

Hey guys,

We've got a gameplay trailer up on the store. It shows a full match in "Rise and Fall".

Steam Page

That's about it for now. Probably will post more if we can get everyone together on Remote Play to do some 2v2 and not just against AI.

Collision Fixes, Bumper Animations

-Fixed areas where player could clip out of map
-Fixed areas where mesh collider wasn't working properly
-Fixed bumpers and applied animation on collision and a small impact effect.