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Rise & Fall News

Level Variants are Live!

Level Variants Have Arrived!


The default quickplay mode now alternates between 3 variants of the same map:
- #1: Table
- #2: Fans
- #3: Cannon

#1 is the normal map that we've always used.

#2 is a fan-focused variant with a fan in the middle of the map and fans in the corners.

#3 is a cannon-focused map with a strong cannon in the top of the map and bumpers all around a more open level.


We have other variants that are almost ready! We'll still be tweaking these as we play them more!

If you want to select a variant that isn't in rotation yet, Pause the game and hit Settings->Next->Level Variants and choose a variant.

You can also turn off 'Level Cycling' to just play a variant as long as you want.

Right now, these settings reset when you start a new game. We're working on saving settings!

Changelog:

Lots of small tweaks and changes to the game. I'll be updating this with a more detailed list soon.

Thanks for playing!

Dave

Loadtime Fix, "Anti-Cheese" Enabled

Some updates for the game!

1) Loading Time Fix
- Massively sped up the loading times loading into a match.
- Matches only take a few seconds to load into.
- The first time you load your first match after updating, the load time will be slightly longer (but still shorter than before).
- Afterwards, loading is only a few seconds.

2) "Anti-Cheese" Implemented
- Added Guard Rails on the table that spawn in when a goal is scored.
- This prevents "cheesing" goals by hitting the ball into an open net once it spawns.
- The guard rails are angled so the ball will go over the net if hit right away.


In Progress:

"Anti Cheese"
- Add some animation/effects/sound to make the anti-cheese feel more natural in-game
- Make it toggleable on/off in settings

To follow what we're working on, check out our Trello!
https://trello.com/b/jAJERNTs/rise-and-fall-game-jam-3

Also feel free to let us know what you think via our forums or Discord server!

We're a small team of recent graduates and current students at George Brown, so we're doing our best to update the game as often as we can!

Thanks!

Dave

Player Difficulty Settings!

A couple small updates.

1) Player Difficulty Settings
  • Players can now turn AI Difficulty up in the settings menu.
  • There's 3 options: Easy, Normal and Hard.
  • Upping their difficulty will make players move faster for a challenge.


2) Players can be manually turned on or off
  • In the same menu, you can manually turn players on or off.
  • Play a 1v1, or practice by yourself if you want to.


3) AI Adjustments
  • AI now jump more often than before.


4) Keyboard Bindings
  • Pressing Enter now also swings the club for P1.



5) Knockback Adjustments
  • Reeled in player knockback by a tiny percent.



6) Announcer Implemented
  • Our new announcer for the game has been implemented, and will call out goals being scored.
  • More to come from him soon!


7) Under the hood changes for new features coming soon
  • We're working on some level variants for the map.
  • Scripting for conveyor belts, moving platforms and boost pads are in the game and being worked on.

Playing with Viewers @ 2pm on Our Discord



We're playing with viewers today!

Join our Discord and play with us!

2pm EST

https://discord.gg/uXcgaNC

Keyboard Update, Achievement Update, Home Screen Update

- Updated scripts so keyboard always controls P1 at start, regardless of a controller being plugged in.

- Disabled the bomb from exploding at 180 seconds, which was preventing players from unlocking "Defense Wins Championships" Achievement

- Updated Home Screen with Newer Artwork

- Updated Credits with links to portfolios.

- Updated UI in home and level so keyboard controls are shown under "Controls" tab