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Rise & Fall News

Coliseum Mesh Fixes (Update #378)

Hey everyone!

Small update.

Pushing a fix for the textures breaking or being invisible in the Coliseum map.


Known Issues:
(These bugs have been fixed, and are rolling out in another patch)
-Goalies are leaving their net far too often in some games.
-Goalies are spamming their charged swing too often in some games.
-Goalie's movement can be twitchy at times.
-CPU Players at higher levels are spamming ball lifts and freezes more than they should

-Controller Navigation in ArenaSettings doesn't work as expected

Classic 1v1 Map Returns! (Update #377)

Hey everyone!

Getting our new environment assets into the new maps has been more trouble than we expected.

I've got a few solutions, but they'll take a couple days to iron out.

So in the mean time, here's the original 2019 1v1 Classic map, back in-game again!

Free for all players!

Changes:
-Re-added original 2019 1v1 Classic Map to Map Select
-Updated textures, outlines, and lighting
-Works with block goalies, CPU goalies, and supports up to 8 players (if you're insane enough).

To Do:
-Stage changes will come back to the classic map in a later update!
//The fans need to use a new physics system, and I wanted to separate them out from the update so I could tackle them separately.

Demo Version:
-Includes 1v1 Classic map.

Known Issues:
-Goalies are leaving their net far too often in some games.
-Goalies are spamming their charged swing too often in some games.
-Goalie's movement can be twitchy at times.

-Textures in Coliseum are appearing stretched wrong in Coliseum
-Some geometry won't load in the stands in Coliseum

-CPU Players at higher levels are spamming ball lifts and freezes more than they should

-Controller Navigation in ArenaSettings doesn't work as expected

//These are all being worked on, and should come later this week, or next!


Win Tracker Added, UI Improved (Update #376)

Hey everyone!

New week, new update

Changes:
-'3,2,1 GO!' Text moved higher on screen to prevent blocking of the face-off.
-OT text on the Overtime panel is visible again
-Infinity Symbol is stretched correctly
-Added an icon for overtime to be fancy

Added:
-Game now tracks your total wins while you have the game open.
-On the victory screen, you'll see text on the left and right sides.
-Those are the total number of wins for each side, and reset when you close the game.

-The 'Restart' button has been re-named to 'Continue' to make more sense with the change.

Demo Version:
-Gets all these features

Known Issues:
-Goalies are leaving their net far too often in some games.
-Goalies are spamming their charged swing too often in some games.
-Goalie's movement can be twitchy at times.

Crash Fixes, Resolution Options (Update #375)

Hey everyone!

New week, new update

Changes:
-Fixed crash caused by having more than 5 players in a scene
-Fixed hair from flickering in new maps
-Fixed mesh of stands not always appearing in-game

Added:
-Resolution can be set in the settings menu.
//Options are 1080p (HD), 2K, or 4K.
//Your game will remember your previous choice when launching the game.

Backend:
-Upgraded Unity version from 2019.4 to 2022.3.
//Allows us to support newer features, like adding more geometry to the new maps.
//Performance should be slightly increased.

Demo Version:
-Includes all changes (although playing matches with more than 4 players is in the full version only!)

ArenaSettings Improvement (Update #374)

Hey everyone!

The new ArenaSettings menu is implemented, we'll be slowly rolling out now features to tweak your matches from this menu!

Changes:
-ArenaSettings Menu improved in prep of new features
-CPU players no longer spam the swing button in the seconds between whistles after a goal is scored.
-ArenaSettings uses a new system.
-Build size decreased slightly
//The build was accidentally building scenes you can't access yet, increasing the build size slightly.

Known Issues:
-Text is appearing less crisp as before in menus.
-Game will sometimes crash when more than 5 players play a match at a time.