Early Demo Build Released!
[p]Hello! It's been a long time, but an early demo build is now available for all players. I've fixed major game-breaking bugs and progression blockers. Fighting now feels more approachable and smooth, and there is also a tutorial which explains to players what to do and when to do it. Honestly, there is still a long way to go from my end goal, but I'm pretty happy with the way the game is turning out. Here are all the changes:[/p]
Game Development Checklist
[h2]🔧 Bugs / Glitches[/h2]- [p]Fix NPC flying/jumping state issue[/p]
- [p]Fix weird walk animation for AI NPCs in yard[/p]
- [p]Fix action in progress issue when player misses attack (target can't be attacked after)[/p]
- [p]Fix two NPCs constantly performing social simulation between themselves[/p]
- [p]Fix outlines not working in the build[/p]
- [p]Fix social interaction not ending when attacking one of the NPCs[/p]
- [p]Fix colliders in dining room (player walking over objects)[/p]
- [p]Fix quest target getting false value preventing quest completion[/p]
- [p]Fix fight manager issue when player has obscure target and tries hitting other NPCs[/p]
- [p]Fix bug with attaching waypoint to character[/p]
- [p]Fix wavy hair position[/p]
- [p]Fix incorrect mail starting limit for mail letters[/p]
- [p]Fix game not accepting quest completion after beating up enemies[/p]
- [p]Fix ability to go on stairs in outside area[/p]
- [p]Fix waypoint not working in mailroom[/p]
- [p]Fix behavior animation when player attacks[/p]
- [p]Fix running attack - player can't perform it[/p]
- [p]Fix waypoint showing two different directions when attached to character[/p]
- [p]Fix sleep schedule exploit (can roam freely during sleep hours)[/p]
- [p]Implement remaining changes in painting room and paint job[/p]
- [p]Removed random punch sounds in fighting[/p]
- [p]Use counter/block type icons in fight[/p]
- [p]Player should exit fighting mode after beating opponent[/p]
- [p]Add blood decals (bloody face)[/p]
- [p]During fight, AI should talk to player (e.g., "face me like a man" when blocking)[/p]
- [p]Added combat options in menu:[/p]
- [p]Camera rotation toggle while fighting[/p]
- [p]Disable button popups (no block key on AI head)[/p]
- [p]Combat assistant to reduce timescale when AI attacks[/p]
- [p]Show health bar on enemies[/p]
- [p]Cop will use NPC dialogue to de-escalate fights[/p]
- [p]Cop will arrest who started the fight, not always player[/p]
- [p]Let more interaction when player is smoking/drinking/dirty - NPCs will talk with dialogue system[/p]
- [p]Let player ask prisoner anytime to come out of cell regardless of what they're doing[/p]
- [p]Add different minimap icon colors for police and prisoners[/p]
- [p]Implement new insult/diffuse/buy system[/p]
- [p]Add ability for player to set waypoint on character (only 10 per day)[/p]
- [p]Add waypoint to character functionality[/p]
- [p]Quest system: make sure quest 0 loads when opening quests[/p]
- [p]Add video tutorial support to popups[/p]
- [p]Create actual videos for tutorial[/p]
- [p]Add ability to deliver mail to doorstep[/p]
- [p]Add popup to scene changer at workshop showing different levels[/p]
- [p]Improve trade panel (looks basic)[/p]
- [p]Check minimap resolution increase to 1k[/p]
- [p]Fix soldiers in wing only getting beer - check if everything is correct[/p]
- [p]Let player enter solitary - show icon but make it "not accessible"[/p]
- [p]Make sure character gets resurrected after dying[/p]
- [p]Stop typewriter sound if clicking early on AI response[/p]
- [p]Let player gift something to other prisoners to improve relationships[/p]
- [p]Make dinner plate enable/disable smoothly[/p]
- [p]Add audio when showering, washing hands, eating[/p]
- [p]Tweak stamina system[/p]
- [p]Fix exercise stamina gained too quickly[/p]
- [p]Make sure on scene reload, show icons to drop off mail[/p]
- [p]Fix mail delivery system issues[/p]
- [p]Goal Panel: Allow dragging goals downward (scroll/drag UX)[/p]
- [p]Show letter icon somewhere in UI[/p]
- [p]Exercise: Add overlay circle and scale bouncing to exercise counter[/p]
- [p]Give message when mail panel start job is successful[/p]
- [p]Improve icons for workshop, dining room, and other cells[/p]
- [p]Add noticeboard quest icon (yellow when available, disabled/blurry when not)[/p]
- [p]Show visual feedback for witness lies in dialogue UI (color text or add "\[Suspicious]" tag)[/p]
- [p]Add prompt when player has enough clues to accuse someone[/p]
- [p]Distinguish between "flavor" dialogue and "important" dialogue[/p]
- [p]Consider color-coding dialogue options (white for normal, yellow for quest-related)[/p]
- [p]Structure conversation UI with different access keys[/p]
- [p]Implemented gradual dialogue introduction (unlock more options as relationship progresses)[/p]