V1.99 Patch Notes
[h3]š Physics & Movement[/h3]
- [p]Body Composition: Iāve introduced body composition logic. Now, when you're running and pushing into things, your physical build actually matters for the impact.[/p]
- [p]Better Ragdolls: Iāve overhauled the ragdoll system to be much smoother and more realistic.[/p]
- [p]Standing Up: I fixed that "horrific" animation when standing up from a ragdoll state. Youāll look a lot more like a human and less like a glitching mannequin now.[/p]
- [p]Quality Estimates: When you're putting a recipe together, Iāll now give you an estimate of the potential rating (between X and Y) so you aren't flying blind.[/p]
- [p]Ingredient Info: I improved the tooltips. Instead of just showing you a bunch of tags, they actually explain what each ingredient is.[/p]
- [p]Status Effects: Iāve refined how "problems" like hunger affect you during minigames. I wanted to make sure the game handles it logicallyādeciding whether to end the game or apply a penaltyārather than it just feeling broken.[/p]
- [p]Closing Time: When the workshop hours are over, Iām kicking you out! Donāt worry though, Iāve made sure the game saves your state as you leave.[/p]
- [p]Entry Fixes: I fixed the issues with entering the workshop where popups were pausing the game at the wrong times.[/p]
- [p]Stashroom Pause: I finally fixed that bug you rememberāthe game will no longer stay stuck in a paused state when you head into the stashroom.[/p]