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Project Prison News

Patch 1.81 - Reduced Solitary time, Cores reduction rate

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  • [p]Reduced maximum solitary confinement duration to 1 day[/p]
  • [p]Tweak hunger, hygiene reduction rate[/p]
  • [p]Added popup notification to guide players on where to go next while playing minigames[/p]
  • [p]Bladder and shower stats now start at 100%[/p]
  • [p]Reduced contraband loot from defeated enemies to prevent excessive stockpiling[/p]
  • [p]Inmates no longer buy excessive amounts of items from player to balance economy and prevent exploitation[/p]
  • [p]Adjusted exercise stamina experience gain rate (was increasing too quickly)[/p]
  • [p]Adjusted exercise minigame speed[/p]
  • [p]Fixed issue where player would automatically wear all clothes again after removing them and starting a fight[/p]
  • [p]Fixed typo when player rejects cloth request from prisoner[/p]
  • [p]Fixed issue with generic request in laundry job[/p]
  • [p]Fixed issue where laundry job doesn't award correct money amount[/p]
  • [p]Fixed audio glitch with stamina level up[/p]
  • [p]Fixed saving/loading issue when character reaches the roof through physics glitch[/p]
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Patch 1.8 - Improved Camera, In-Game Guide & Story Removed

  1. [p]Removed the story. Game will now directly start simulating. It didn't land like I hoped it would. I will improve it and come back with something better.[/p]
  2. [p]How To Play Section: Added How to Play section in the game. It will explain how things work and hopefully clarify some confusing mechanics.[/p]
  3. [p]Camera Angle: No more janky camera angles. Camera view is now much better and will give a better view while performing combos or finishers.[/p]
  4. [p]Improved fighting mechanics while fighting against multiple enemies.[/p]
  5. [p]Fixed issue where NPC doesn't walk properly while holding dinner plate in the canteen.[/p]
  6. [p]Fixed issue with dinner plate when player attacks any NPC while holding it.[/p]
  7. [p]Hunger will now be at 100% at the start of the game.[/p]
  8. [p]Better looking loading screens.[/p]
  9. [p]Fixed issue with tackle attack.[/p]
  10. [p]Fixed audio problem with the door. Now door audio is linked to main audio settings.[/p]
  11. [p]NPCs will no longer start to cheer while they are waiting to attack you.[/p]
  12. [p]Fighting with multiple prisoners is now generally improved. They will show more urgency.[/p]
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Patch 1.79 - Bug Fixes & Improvements

[p]Bug Fixes & Changes:[/p]
  • [p]Fixed: NPCs going to the infirmary were causing frequent crashes (including when eating)[/p]
  • [p]Fixed: Critical bug causing death from hunger[/p]
  • [p]Fixed: Gang members will now only buy items if you're selling them for less than what their gang sells them for[/p]
  • [p]Fixed: NPC names are now hidden in the trade panel until you've met them[/p]
  • [p]Added: Taxation rate now displays in the trade panel[/p]
  • [p]Fixed: Taxation is now properly deducted when selling items[/p]
  • [p]Fixed: Dead NPCs on the ground could still be attacked after entering the downed state[/p]
  • [p]Changed: Moved "Trade" to the first category and "Social" to the last in the menu[/p]
  • [p]Fixed: Camera panning issues with headbutt - camera now pans to the opposite direction instead of rotating 360 degrees[/p]
  • [p]Fixed: Health cure items not increasing health properly[/p]
  • [p]Fixed: Stamina and other supplement-related issues[/p]
  • [p]Fixed: Stamina drain issues when using melee combat camera (reduced jittering)[/p]
  • [p]Fixed: Entry/extortion/protection refusal sometimes not triggering NPC attacks[/p]

Demo Update & Roadmap

[p]Hello! Demo was released yesterday. I've made the following changes in the recent build (1.77) based on the feedback I received. Before that, let me share the bug a player sent me. I was laughing at the absurdity of it I hope you'll enjoy it too and maybe it will bring a smile to your face like it did for me.




[/p][p]Recent Changes:[/p]
  • [p]Game will now start from 11 AM. The problem was the game started at 7 AM when other prisoners were asleep, which made the game very slow.[/p]
  • [p]Removed at least half the tutorial notifications players get. Continuous tutorial popups make the game annoying to play. I've made changes, and in the future I'll think of and create a better way to explain the game.[/p]
  • [p]Each dialogue option will now explain what it means. Rather than just saying "Friendly/Annoying/Neutral," it will let players know about their choices and what each particular dialogue option means.[/p]
  • [p]Fixed bug where the game gets stuck when someone comes to chat with the player while they're playing checkers or dominoes.[/p]
  • [p]Fixed issue where players could offer 0 days to stall NPCs when they ask for an entry fee.[/p]
[p]What's Coming Next:[/p][p]I'm working on a 3D interactable map, something you see in other games like Godfather 2 or Empire of Sin. Basically, rather than showing all information in the UI, players can see a 3D map with highlighted colors showing which gangs own which zones, different tax rates for contraband, and it will also allow players to assign their runners directly to particular zones if they want to avoid zones with very high taxation.[/p][p]Prisoner Information: I'll be showing more prisoner types and their information when dialogue trees open up, including past memories they have about you to help make better dialogue choices.[/p][p]Tattoos: Implementation is already there, but I didn't get enough time to make some tattoo designs. I will add it so prisoners will have different tattoos all over their bodies.[/p][p]Fighting: The biggest change I'm planning is improving fights with multiple enemies. Right now it works, but it feels a little slow. I'm planning on adding back grapples and other moves so NPCs can coordinate with each other better while attacking the player.[/p][p]Gang: I want to improve gang simulation. Right now it feels a bit static - it's not possible for new gangs to rise or current gangs to break away to form new gangs, but this is something I'm planning on adding. Also letting players order their gang members to perform hit jobs, or gangs could take hit job contracts.[/p][p]Project Prison is a long-term game for me - it still has a lot to offer. Please leave feedback if you've tried the game. It will help me a lot to understand if you find anything annoying.[/p]

Early Demo Build Released!

[p]Hello! It's been a long time, but an early demo build is now available for all players. I've fixed major game-breaking bugs and progression blockers. Fighting now feels more approachable and smooth, and there is also a tutorial which explains to players what to do and when to do it. Honestly, there is still a long way to go from my end goal, but I'm pretty happy with the way the game is turning out. Here are all the changes:[/p]
Game Development Checklist
[h2]🔧 Bugs / Glitches[/h2]
  • [p]Fix NPC flying/jumping state issue[/p]
  • [p]Fix weird walk animation for AI NPCs in yard[/p]
  • [p]Fix action in progress issue when player misses attack (target can't be attacked after)[/p]
  • [p]Fix two NPCs constantly performing social simulation between themselves[/p]
  • [p]Fix outlines not working in the build[/p]
  • [p]Fix social interaction not ending when attacking one of the NPCs[/p]
  • [p]Fix colliders in dining room (player walking over objects)[/p]
  • [p]Fix quest target getting false value preventing quest completion[/p]
  • [p]Fix fight manager issue when player has obscure target and tries hitting other NPCs[/p]
  • [p]Fix bug with attaching waypoint to character[/p]
  • [p]Fix wavy hair position[/p]
  • [p]Fix incorrect mail starting limit for mail letters[/p]
  • [p]Fix game not accepting quest completion after beating up enemies[/p]
  • [p]Fix ability to go on stairs in outside area[/p]
  • [p]Fix waypoint not working in mailroom[/p]
  • [p]Fix behavior animation when player attacks[/p]
  • [p]Fix running attack - player can't perform it[/p]
  • [p]Fix waypoint showing two different directions when attached to character[/p]
[h2]🧩 Gameplay Issues / Tuning Suggestions[/h2][h3]Core Gameplay[/h3]
  • [p]Fix sleep schedule exploit (can roam freely during sleep hours)[/p]
  • [p]Implement remaining changes in painting room and paint job[/p]
[h3]Combat System[/h3]
  • [p]Removed random punch sounds in fighting[/p]
  • [p]Use counter/block type icons in fight[/p]
  • [p]Player should exit fighting mode after beating opponent[/p]
  • [p]Add blood decals (bloody face)[/p]
  • [p]During fight, AI should talk to player (e.g., "face me like a man" when blocking)[/p]
  • [p]Added combat options in menu:[/p]
    • [p]Camera rotation toggle while fighting[/p]
    • [p]Disable button popups (no block key on AI head)[/p]
    • [p]Combat assistant to reduce timescale when AI attacks[/p]
    • [p]Show health bar on enemies[/p]
[h3]NPC Behavior & AI[/h3]
  • [p]Cop will use NPC dialogue to de-escalate fights[/p]
  • [p]Cop will arrest who started the fight, not always player[/p]
  • [p]Let more interaction when player is smoking/drinking/dirty - NPCs will talk with dialogue system[/p]
  • [p]Let player ask prisoner anytime to come out of cell regardless of what they're doing[/p]
[h3]Systems & Features[/h3]
  • [p]Add different minimap icon colors for police and prisoners[/p]
  • [p]Implement new insult/diffuse/buy system[/p]
  • [p]Add ability for player to set waypoint on character (only 10 per day)[/p]
  • [p]Add waypoint to character functionality[/p]
  • [p]Quest system: make sure quest 0 loads when opening quests[/p]
  • [p]Add video tutorial support to popups[/p]
  • [p]Create actual videos for tutorial[/p]
  • [p]Add ability to deliver mail to doorstep[/p]
  • [p]Add popup to scene changer at workshop showing different levels[/p]
  • [p]Improve trade panel (looks basic)[/p]
  • [p]Check minimap resolution increase to 1k[/p]
  • [p]Fix soldiers in wing only getting beer - check if everything is correct[/p]
  • [p]Let player enter solitary - show icon but make it "not accessible"[/p]
  • [p]Make sure character gets resurrected after dying[/p]
  • [p]Stop typewriter sound if clicking early on AI response[/p]
  • [p]Let player gift something to other prisoners to improve relationships[/p]
  • [p]Make dinner plate enable/disable smoothly[/p]
[h3]Audio & Effects[/h3]
  • [p]Add audio when showering, washing hands, eating[/p]
  • [p]Tweak stamina system[/p]
  • [p]Fix exercise stamina gained too quickly[/p]
[h3]Mail System[/h3]
  • [p]Make sure on scene reload, show icons to drop off mail[/p]
  • [p]Fix mail delivery system issues[/p]
[h2]🖥️ UI / UX Suggestions[/h2][h3]Interface Improvements[/h3]
  • [p]Goal Panel: Allow dragging goals downward (scroll/drag UX)[/p]
  • [p]Show letter icon somewhere in UI[/p]
  • [p]Exercise: Add overlay circle and scale bouncing to exercise counter[/p]
  • [p]Give message when mail panel start job is successful[/p]
  • [p]Improve icons for workshop, dining room, and other cells[/p]
  • [p]Add noticeboard quest icon (yellow when available, disabled/blurry when not)[/p]
[h3]Dialogue System Enhancements[/h3]
  • [p]Show visual feedback for witness lies in dialogue UI (color text or add "\[Suspicious]" tag)[/p]
  • [p]Add prompt when player has enough clues to accuse someone[/p]
  • [p]Distinguish between "flavor" dialogue and "important" dialogue[/p]
  • [p]Consider color-coding dialogue options (white for normal, yellow for quest-related)[/p]
  • [p]Structure conversation UI with different access keys[/p]
  • [p]Implemented gradual dialogue introduction (unlock more options as relationship progresses)[/p]
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