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Demo Update & Roadmap

[p]Hello! Demo was released yesterday. I've made the following changes in the recent build (1.77) based on the feedback I received. Before that, let me share the bug a player sent me. I was laughing at the absurdity of it I hope you'll enjoy it too and maybe it will bring a smile to your face like it did for me.




[/p][p]Recent Changes:[/p]
  • [p]Game will now start from 11 AM. The problem was the game started at 7 AM when other prisoners were asleep, which made the game very slow.[/p]
  • [p]Removed at least half the tutorial notifications players get. Continuous tutorial popups make the game annoying to play. I've made changes, and in the future I'll think of and create a better way to explain the game.[/p]
  • [p]Each dialogue option will now explain what it means. Rather than just saying "Friendly/Annoying/Neutral," it will let players know about their choices and what each particular dialogue option means.[/p]
  • [p]Fixed bug where the game gets stuck when someone comes to chat with the player while they're playing checkers or dominoes.[/p]
  • [p]Fixed issue where players could offer 0 days to stall NPCs when they ask for an entry fee.[/p]
[p]What's Coming Next:[/p][p]I'm working on a 3D interactable map, something you see in other games like Godfather 2 or Empire of Sin. Basically, rather than showing all information in the UI, players can see a 3D map with highlighted colors showing which gangs own which zones, different tax rates for contraband, and it will also allow players to assign their runners directly to particular zones if they want to avoid zones with very high taxation.[/p][p]Prisoner Information: I'll be showing more prisoner types and their information when dialogue trees open up, including past memories they have about you to help make better dialogue choices.[/p][p]Tattoos: Implementation is already there, but I didn't get enough time to make some tattoo designs. I will add it so prisoners will have different tattoos all over their bodies.[/p][p]Fighting: The biggest change I'm planning is improving fights with multiple enemies. Right now it works, but it feels a little slow. I'm planning on adding back grapples and other moves so NPCs can coordinate with each other better while attacking the player.[/p][p]Gang: I want to improve gang simulation. Right now it feels a bit static - it's not possible for new gangs to rise or current gangs to break away to form new gangs, but this is something I'm planning on adding. Also letting players order their gang members to perform hit jobs, or gangs could take hit job contracts.[/p][p]Project Prison is a long-term game for me - it still has a lot to offer. Please leave feedback if you've tried the game. It will help me a lot to understand if you find anything annoying.[/p]