January Recap: The Crafting System & UI Overhaul
[p]Hello everyone! It has been quite a while since our last Steam update. Due to some personal matters, development was paused for a month after the demo launched, but I have been back at it since December.[/p][p]
[/p][p]I’ve been sharing smaller updates on Discord, but today I want to recap the major changes I’ve implemented over the last two months. These changes are available in the demo right now. While things might be a bit "unstable" as I fine-tune the balance, you’ll clearly see the new direction the game is taking.[/p][h3]1. Total UI Overhaul[/h3][p]The biggest change you’ll notice is the UI. I’ve rebuilt it almost entirely from scratch. It’s now much more functional, providing clearer information to help you manage your operations efficiently.[/p][h3]2. From "Reseller" to "Producer": The New Crafting System[/h3][p]I wasn't satisfied with the original trading loop (buying from smugglers and immediately reselling). It lacked challenge. Now, the game focuses on production:[/p]
- [p]Custom Recipes: You now create your own recipes for contraband (cigars, alcohol, etc.).[/p]
- [p]Sourcing Materials: Buy ingredients from the Local Market (at a premium) or compete for them in Auctions.[/p]
- [p]Production: Head to your stash room to physically craft and assemble your products based on your recipes.[/p]
- [p]New Sales Model: No more tedious door-to-door selling! You can now place items on shelves in your hideout for buyers to visit you, or fulfill large bulk orders.[/p]
- [p]Automation: You can still roam to find buyers, or hire gang members to handle the crafting and selling for you.[/p]
- [p]Vending Machines: We’ve added vending machines for direct contraband purchases.[/p]