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  3. Version 1.96 Patch Notes

Version 1.96 Patch Notes

[h3]🛠️ Systems & Mechanics[/h3]
  • [p]Persistent Crafting (Save/Load): The contraband machine now retains its state. If you stop crafting mid-process, the machine will no longer reset; you can pick up exactly where you left off.[/p]
  • [p]Tiered Unlock System: Progression is now synced with Gang Reputation. Specific goals, quests, and crafting ingredients will remain locked until you reach the required reputation level.[/p]
  • [p]Dynamic Choice Popups: Integrated a new MCQ (Multiple Choice) popup system. Players will now encounter interactive decisions that influence various parts of the gameplay.[/p]
[h3]🐞 Bug Fixes & Balancing[/h3]
  • [p]Infirmary Logic Tweak: Fixed a bug where "Critical" status alerts (Bladder, Hunger, etc.) would trigger while the player was in the Infirmary. These notifications are now suppressed in that zone to reflect the care being received.[/p]
  • [p]Objective Tracker Fix: Resolved an issue in the mission cycle where all objectives would occasionally disable or disappear. The UI will now consistently display a valid objective.[/p]
  • [p]Recipe Navigation: Fixed the "Cycle through O" bug that was incorrectly sending players to the recipe menu and disabling controls.[/p]