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V1.99 Patch Notes

[h3]šŸƒ Physics & Movement[/h3]
  • [p]Body Composition: I’ve introduced body composition logic. Now, when you're running and pushing into things, your physical build actually matters for the impact.[/p]
  • [p]Better Ragdolls: I’ve overhauled the ragdoll system to be much smoother and more realistic.[/p]
  • [p]Standing Up: I fixed that "horrific" animation when standing up from a ragdoll state. You’ll look a lot more like a human and less like a glitching mannequin now.[/p]
[h3]šŸ³ Cooking & Recipes[/h3]
  • [p]Quality Estimates: When you're putting a recipe together, I’ll now give you an estimate of the potential rating (between X and Y) so you aren't flying blind.[/p]
  • [p]Ingredient Info: I improved the tooltips. Instead of just showing you a bunch of tags, they actually explain what each ingredient is.[/p]
[h3]šŸ› ļø The Workshop & Survival[/h3]
  • [p]Status Effects: I’ve refined how "problems" like hunger affect you during minigames. I wanted to make sure the game handles it logically—deciding whether to end the game or apply a penalty—rather than it just feeling broken.[/p]
  • [p]Closing Time: When the workshop hours are over, I’m kicking you out! Don’t worry though, I’ve made sure the game saves your state as you leave.[/p]
  • [p]Entry Fixes: I fixed the issues with entering the workshop where popups were pausing the game at the wrong times.[/p]
[h3]šŸ› Bug Fixes[/h3]
  • [p]Stashroom Pause: I finally fixed that bug you remember—the game will no longer stay stuck in a paused state when you head into the stashroom.[/p]