Weather preset's and Sky system
Hi, sorry for the delay. I wasn't able to post last week as I've been working on creating the fighting system again from scratch for the past two weeks. This is the 4th iteration of fighting system. I made all new blocking animations and removed a few features(front grappling and slam animations). The goal is to make it less beat 'em up/arcadey and more challenging. I had to create some animations (especially for the block). I will write more about it later once I feel it is at a better stage to show.
I've added weather presets to the game. In the past, I've already written about rain, but now there are 4 different presets, and the game will simultaneously transition between them. The sky system also received a new update. Now it will be physically accurate with cloud shadows for better visual fidelity. Also, with the new weather presets, the color grading system will change.
I've reduced the transition effect between weather in
gif
Now there are 4 different weather types: Rain, Misty, Sunny, and Overcast.
I've tried to make this system as immersive as possible (at least for now). For example:
The ground will be wet even after rain, and the wetness will gradually reduce.
In the rainy season, you will hardly see any other prisoners on the ground, etc.
I'm considering adding a splashing effect with footsteps (but I will probably skip it as I've noticed that I keep polishing things, and I need to get the game out as soon as possible).
I've added weather presets to the game. In the past, I've already written about rain, but now there are 4 different presets, and the game will simultaneously transition between them. The sky system also received a new update. Now it will be physically accurate with cloud shadows for better visual fidelity. Also, with the new weather presets, the color grading system will change.
I've reduced the transition effect between weather in

Now there are 4 different weather types: Rain, Misty, Sunny, and Overcast.
I've tried to make this system as immersive as possible (at least for now). For example:
The ground will be wet even after rain, and the wetness will gradually reduce.
In the rainy season, you will hardly see any other prisoners on the ground, etc.
I'm considering adding a splashing effect with footsteps (but I will probably skip it as I've noticed that I keep polishing things, and I need to get the game out as soon as possible).