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Gloomy Skies, Gloomy Moods


I spent the majority of last month improving the visual fidelity of the game. The game now has a day and night cycle that is integrated with the prison regime system. Other prisoners will react to weather conditions for instance, if it is raining, they will stay in their cells instead of going outside to the yard. Interactive objects like exercise equipment, chess tables, and benches get wet. If you're playing a chess against another prisoner, they will stop the game if it starts to rain. If the player's entertainment stat is already low, then rain could worsen it, especially if you go out in the rain to use the exercise equipment, as your clothes will get wet.

I've also integrated volumetric clouds, cloud shadows, and redesigned the yard terrain. There are now mini-games for exercise and workshop jobs (like cleaning toilets, laundry etc.). Environmental effects include birds flying, leaves falling, and fog, among many other things. I'm planning to submit the game to Steam for playtest review by the end of next week. Hopefully, it will be approved quickly so I can start playtesting by the end of this month. If you have any questions, feel free to ask I'll be happy to answer them. Thanks.