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October Night Games News

Final Ritual multiplayer bug fixed and much more...

We were too optimistic when we thought that our sleepless nights are over. Almost 18 hours of non-stop work, and we fixed some disturbing bugs and even implemented some new features.

Bugfixes:
- Potentially game-breaking Final Ritual bug in Multiplayer fixed.
- "Unusable essences" bug fixed (this bug was encountered by players using Russian or Chinese localizations)
- Some localization bugs fixed (but work is still going on)

New Features:
- Retro mode effect also works in menus.
- You can now return ingredients from the ritual board to inventory by clicking on them
- New special "Halloween" and "Blue Moon on Halloween" achievements. Halloween will return next year as well, but for the next Blue Moon on Halloween, you will have to wait till 2039! So, don't be late!

Sacrifice Bug fixed

Thank you for your reports!
A nasty bug, which prevented you from sacrificing your minions was fixed, you can do it now again.
Just remember, not every minion fits for a sacrifice, they should be alive. E.g. living corpses or Madame Mandilip's dolls can not be sacrificed by design.


Please, report your bugs and concerns here: https://forms.gle/qpcneQh1D6ynbW9T8

October Night Games Released!

This is an insane year, for our team as well as for the entire world.
But we are finally ready to release the game.
We spent the past weeks in a terrible crunch to finish the game in time.

Maybe after the release, we will indulge in sleeping for more than 4 hours at a time (someone, though, is laughing in somebody else's voice right now, saying, "I will never need sleep anymore") but our work is far from completion.

We ask you to be understanding of possible bugs and flaws: sometimes, developers postpone releases for months for the sake of refining, but we could not afford this luxury. It was crucial to finish before the end of October. It's not just the game being related to Halloween; a full moon on Halloween happens only several times per century, and we could not miss the date. So, the release was in many ways determined not by marketing calculations, but by occult symbolism.

Here are the tasks we are going to undertake over the next few weeks (apart from the obvious polishing, bug fixing and editing):
  • Adding credits with the names of all our Kickstarter backers, adding the names of some of the backers to the locations.
  • Linux and Mac versions (end of October - early November)
  • Further localization. First of all, we are planning to finish the Ukrainian version (early to mid-November), but there will be other languages, announced separately.
  • Adding new artefacts (three artefacts will be added early to mid-November; more will be introduced later)
  • Artbook (early November)
  • New locations backgrounds (early to mid-November)
  • New achievements (November)
  • Basic communication between characters (early to mid-November)
  • Introducing hidden objects-style interactive elements at locations (mid- to late November)
  • Open public statistics of players' achievements (late November)
  • Duels between characters (early December)
  • New game mode – Advents Calendar. Prepare for otherwordly guests on Yuletide and don't forget to celebrate the winter solstice properly (preview: early December; release: late December)

New Updates to the Demo and to the Full Game

Last days before the release! Debugging, new content and fine-tuning of the existing mechanics happen every minute. We are working 24/7. Like the game’s Mad Monk, we entered a special relationship with the god Hypnos and learned all the great things about sleep deprivation.

If we don’t reply to all your comments, it doesn’t mean they are not important to us.
We note everything you say and introduce revisions to the game.

Before the release, we decided to update the free demo as well. Beta-testers already know these improvements from the main game, now they are available for demo players as well.
What’s new?
- updated map, now the ingredients in the locations are shown as a hexagram.;
- the number of ingredients in the locations can be set up in the settings;
- the Infamous status can lead to an encounter with the hunters
- adjusted balance of monsters/artefacts/abilities
- the difficulty of the rituals will increase during the game

New demo version may be incompatible to the old saves, sorry for that.
Like before, there are only three characters available in the demo version.

There are also a lot of bugfixes for the beta version.
- multiplayer should work for now.
- crash during loading of save files was fixed.
- a lot of UI-related bugs were fixed

We are at Steam Digital Tabletop Fest


We’re so happy to be part of Steam Digital Tabletop festival.
Board games and the joy of playing with close ones was always the source of inspiration for Octobear Knight Games studio.
Sometimes it’s hard to get together as a group – especially now, but digital all brings us together, no matter the distance.

We hope you’ll enjoy our demo and create nice, albeit spooky!, memories with your friends!
And see you on October 28th for release :)