0.4.023 - balance changes.
This patch mostly makes first enemies of ACT 2 weaker and buffs underperforming cards.
General
Item cards
Common
Legendary
Common
ACT 1
ACT 2
ACT 3
ACT 1
General
- The amount of additional Skulls received in boss fights increased 150 --- 200.
- The amount of gold required to unlock Enclave covenant reduced 555 --- 500.
- Noma’s starting gold increased 40 --- 50.
Item cards
- Acid now unlocks in the first pack of the Cult Covenant.
Common
- Consume now can be found without opening the first pack in the Cult Covenant.
- Consume quality changed Common --- Rare.
- Consume/Consume+ healing reduced 3 --- 2.
Legendary
- Blast Wave/Blast Wave+ burning applied increased 5 --- 6.
- Holy Fire/Holy Fire+ damage increased 5 --- 6.
- Giant Boulder/Giant Boulder+ mana cost reduced 1 --- 0.
- Purveyance/Purveyance+ - now also have a Draw (2) component.
Common
- Shooting cards now actually hit random targets and can not be caught by Defenders.
- Hidden cache now drops random Item card instead of random Attack card.
- Fearsome Weakness debuff now applied only to the enemies.
ACT 1
- Hard Die (boss) armor reduced 35 --- 25.
ACT 2
- Gold Addict health reduced 20 --- 16.
- Gold Addict attack damage reduced 8 --- 7.
- Gold Addict gold steal reduced 7 --- 5.
- Angel Beast health reduced 24 --- 20.
- Angel Beast armor reduced 20 --- 15.
ACT 3
- Shackled Soul health reduced 31 --- 29.
ACT 1
- Gambling Bloodsuckers HP lost reduced 4 --- 3.
- Fixed wrong description of Focused Will+ card.
- Fixed wrong in-game description of Flurry-Focused Blast variation.
- Z-fighting of the cards in hand still not beaten.