1. Len's Island
  2. News

Len's Island News

Patch 1.0.12

[p]Hey all, so sorry this happened but a bug slipped thru the last build which caused load issues. These load issues would roll back town levels and crops most notably, and sometimes some other stuff too.

This has been fixed and will no longer happen, but if you loaded the game over the past 12 hours and got some rollbacks, all we can do is manually fix them ourselves. If you lost any progress from this bug, please submit a bug report and share your save files and email https://noteforms.com/forms/lens-island-bug-report-form?notionforms=1. In the report, tell us what you're missing and how you would like it returned. I will then manually add back in any lost town levels, or crop resources, etc, and send back your save file to your email.[/p][p][/p][p]Sorry again, hopefully it's the last time we ever have a bad bug like this. We will do whatever we can to help anyone affected and continue your progress.
[/p][h3]! Bugs fixed:[/h3]
  • [p]Fixed bug with the item drops that could cause some parts of the save file to not load correctly. Then, if the game was saved after that point, it would override and wipe town levels, crops, and some other save data. [/p][p][/p][p][/p]

Patch 1.0.11

[h3]~ Changes:[/h3]
  • [p]Item pickups on the ground now despawn after 1 hour of playtime (this helps avoid performance issues when large amounts of items are scattered on the ground).[/p]
  • [p]Killing bosses and lighting keystones give XP to everyone on the server.[/p]
[p][/p][h3]! Bugs fixed:[/h3]
  • [p]Fixed boats turning into helicopters when turning upside down, still possible to bug the physics, but it's now a lot harder.[/p]
  • [p]Fixed a bug that could cause trees to despawn temporarily if resource multiplayer was set to 2x.[/p]
  • [p]Chat messages, such as 'died', 'connected', and 'disconnected', now translate.[/p]
  • [p]Fixed boss names and outpost names not translating.[/p]
  • [p]Fixed an issue causing quests to sometimes not load in the correct state.[/p][p][/p]

Post 1.0 Roadmap + July Community Wrap-Up

[p]Hey everyone, and welcome to our first-ever post-launch Community Wrap-Up! It’s hard to believe that after eight years of development, Len’s Island has finally reached 1.0.
[/p][p]We’re thrilled with all the love and support Len's Island has received from our amazing community over the past few weeks. We hope you’re all enjoying playing Len’s Island co-op multiplayer and exploring all the new content and features. We have lots of exciting news to share in this Community Wrap-Up, including…[/p][p][/p][h2]We Broke Our All-Time Concurrent Player Record![/h2][p]
Three years ago, during one of our Early Access updates, Len's Island reached its highest-ever player count, and we've been itching to break that record ever since. We’re thrilled to announce that we absolutely smashed it at launch, with a whopping 15,912 concurrent players on Steam! It’s amazing to see so many people playing Len's Island at the same time and enjoying co-op adventures together.[/p][p][/p][h2]What's on the Horizon for 2025?[/h2][p]
We know many of you have been eagerly waiting to hear what’s coming next after the major 1.0 launch. So we want to assure everyone that we’ll be showing Len’s Island plenty of love in the future and will continue working with the community to create fantastic updates you’ll enjoy.[/p][p]Want a sneak peek at what’s next for Len’s Island? Check out our Post-1.0 Roadmap below for a look at the exciting updates coming in 2025!
[/p][p] [/p][h2]Our Co-Op Build Challenge Continues![/h2][p]
We're currently holding a Co-Op Build Challenge over on Discord where we’ve asked players to share their most creative bases built by two or more players, and the top three builds will win a copy of the new Gothic Build Style DLC! The competition isn’t over yet, but we can’t help sharing some of the amazing builds posted by the community so far. Want to join in? There’s still time, so be sure to check out the challenge on the Len’s Island Discord.
[/p][carousel][/carousel][p][/p][h2]Helicopters in Len's Island!?[/h2][p]
We’re just kidding… but this bug sure is a hilarious way to fast-travel!
[/p][previewyoutube][/previewyoutube][p][/p][h2]Beginner's Guide to Len's Island[/h2][p]
If you’re brand new to Len’s Island at 1.0, you might be wondering how best to get started. Well, Rascally Rasmus has got your back! Check out this ultimate beginner’s guide to Len’s Island 1.0, sharing loads of helpful tips and tricks.
[/p][previewyoutube][/previewyoutube][p][/p][h2]Creator Showcase[/h2][p]
We loved watching Hat Films play Len’s Island on stream! Their playthrough was hilarious, as Ross, Trott, and Smith survived the islands and battled through dungeons together. Check out their first impressions of Len's Island in the video below!
[/p][previewyoutube][/previewyoutube][h2]
Awesome FanArt
[/h2][p]How awesome is this Vigilant Warden Helm concept art by community member Professor Heavy?!
[/p][p][/p][p][/p][h2]Show me the Stuff![/h2][p]
As always, if you made something cool or saw something cool, we'd love to see! Tag us on X or share it on Discord.[/p]

Patch 1.0.10

[p]More bug fixes and some new quests for you all. It slipped under our radar that the Act V quests we made had an issue and were not in the game at all. You now have proper quest tracking right up until the end of the game, and for all cursed dungeons too. [/p][p]~ Julian
[/p][h3]+ New Additions:[/h3]
  • [p]Added new Act V quests and new cursed dungeon quests.[/p]
[p][/p][h3]~ Balancing Changes:[/h3]
  • [p]Harvest Moons will now spawn more enemies due to a bug being fixed that altered their spawning to be lower. More info below. This does not affect the enemies spawned at resource outposts, only the ones spawned on islands/around your home. [/p]
[p][/p][h3]! Bugs fixed and changes made:[/h3]
  • [p]Fixed enemy spawning bug that was making Harvest Moon's spawn too few enemies. This was especially noticeable for people with houses near the water or on small islands.[/p]
  • [p]Various enemy behaviour changes to make fleeing better and improve navigation on player-built structures.[/p]
  • [p]Fixed Void Boar getting stuck if the encounter reset while it was changing phase.[/p]
  • [p]Added \Lightstone Crown\ to list of armor to unlock for the completionist quest.[/p]
  • [p]Arrows no longer damage bushes or crops, which also makes ballista bows more effective and prevents their bolts from getting stuck in your farms.,[/p]
  • [p]Tweaked the fog and sky settings to look better now that the camera can look into the horizon.[/p]
  • [p]Made dungeon markers pulse when they are next on the quest objectives. This makes the dungeon locations more obvious to new players. [/p]
  • [p]Various translation fixes.[/p][p][/p]

Patch 1.0.9

[h3]! Bugs fixed:[/h3]
  • [p]Fixed characters missing in the Traditional Chinese translations[/p]