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Len's Island News

Patch rollback to 0.5.03

Hey all,

We just launched the 0.5.05 patch for a few minutes but ran into issues, we have rolled back to the previous version and will launch the update patch once the issues are resolved. Sorry for the hassle everyone.

- Julian

Bug Fixing Patch 0.5.03

Hey everyone,

We have pushed out another small patch to quickly fix some significant issues people are experiencing.
In short, the bad stutters/lag until you hit escape or load levels is now gone and the issues with workbench and utility box are fixed. We have been working overtime to squash any bugs as soon as possible, we will continue to make daily patches up until Christmas for you all.

This update was a gigantic overhaul from the previous game, so some teething issues are bound to happen. Although you can trust us to strike them down quickly thanks to all your useful bug reports.
Thanks for the patience and support everyone!

- Julian

[h3]~ Small changes this patch:[/h3]
  • Reduced move out cost for NPCs


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed workbench and utility box sometimes not being selectable
  • Fixed memory issue causing massive lag when exiting caves and walking around certain areas around spawn island
  • Fixed scythe not displaying on tool chest
  • Fixed footstep particles and sounds not working properly


[h3]! Known Issues:[/h3]
  • There are rare issues with storage and machines sometimes wiping saved items, we have made a partial fix for this but still tracking down some further issues and will have it resolved within 24 hours.

Bug Fixing Patch 0.5.02

[h3]~ New additions and small changes this patch:[/h3]

  • Added new settings toggle to unlock cursor to allow for virtual keyboard use.
  • Optimized Trees LODs and meshes
  • Started optimization of town assets


[h3]! Bugs and issues resolved in this patch:[/h3]

  • Fixed issue causing lattice farms to not be selectable.
  • Fixed issue causing stone and wood piles to sometimes empty and cause game errors.
  • Fixed bed sometimes not detecting being enclosed.
  • Changed bed enclosed notification to inform about roof requirement.
  • Fixed bed respawn not being removed when building becomes npc owned.
  • Fixed bug that caused invisible resource nodes and trees.
  • Fixed titanium ore nodes on desert islands not respawning.
  • Fixed grilled fish being caught in ponds.
  • Fixed areas that created falling loops in caves (Thanks Raptor)
  • Fixed braziers only healing to 100hp, they now heal up to your max health.
  • Fixed watering can particles not showing.
  • Fixed lightstone powder stack size being too high and tweaked potion costs.
  • Fixed blackjack stealing money if you click on the NPC while having winnings in pot.
  • Fixed smelter not fading when you're under it.

Small Patch 0.5.01

[h3]! Bugs and issues resolved in this patch:[/h3]

  • Fixed one of the plots from town level 2 not enabling
  • Fixed grass not clearing on Plot 1 in the town
  • Fixed collision at un-built fisherman dock
  • Fixed rolling attack issues with the dozer enemy
  • Fixed partial memory leak & improved performance for long play sessions


[h3]~ New additions and small changes this patch:[/h3]

  • Added new plot of land to level 3 town
  • Added Lightstone lamp for sale at builder and removed bugged version from the ocean building
  • Improved decoration snapping
  • Optimizations and improvements to fading of buildings
  • Slightly lowered titanium sword attack speed

This tropical survival game is scratching my Wind Waker itch by adding sailing and mysterious ruins




The kids are all about building bases these days, and while Valheim sets itself apart with nordic flair, Len's Island heads in the opposite direction, presenting players with sunny shores and impeccable vacation vibes. The early access game just got a sizable expansion, Uncharted Waters, that adds new biomes, as well as some slick boats to explore them with...
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