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Len's Island News

Patch 0.5.055

Hey everyone!

Here's the first patch of the year. Some bug fixing and cleaning up of small issues that were caught over the holiday period. We are now beginning work on the next major content update for Len's Island and will be sharing a roadmap with you next week. There's lots of new content to look forward to this year.

Also, sorry about the large size of this patch. We made some fundamental saving/loading changes to our code and needed to repackage a lot of the game files, which means they need to be redownloaded fresh in the patch.

[h3]+ New additions and small changes this patch:[/h3]
  • Added new save file backup system, there are now temporary backup files that get stored alongside save files to help restore corrupt saves.
  • Rewrote part of the saving/loading system to make it more robust and able to rebuild files if computer crashes
  • Added Xp for catching fish
  • Added fog effect at the edge of the world so it's more obvious where the map boundary is


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed issues with Sugar High, Catch of the Day, and Collector achievements not working
  • Fixed removing wood storage piles sometimes not refunding stored items
  • Fixed Oil and Lightstone Dust stack sizes being capped at 25 when outputting in a refinery
  • Changed size of beds so you can walk around them in small 1x1 sized rooms
  • Fixed mesh & fading issues with alchemy table and void chest
  • Fixed footstep sound bug on boats
  • Fixed play button staying in main menu after backing out of character creation
  • Fixed bug that didn't close blackjack games when talking to the pirate
  • Levelled bumpy terrain under building plot 2
  • Fixed pickup items falling through some cave entrances
  • Fixed issues not being able to edit some pagoda stairs
  • Fixed issues building floors & roofs above garden beds
  • Fixed many spelling and grammar errors across item descriptions
  • Fixed several areas in the dark forest dungeons with bad collision and places to get stuck
  • Fixed several areas in the desert tombs with bad collision and places to get stuck

Weekly Screenshot Challenge #1 - Festivus!

[h3]Hey Everyone![/h3]

We are starting a brand new community-driven weekly event that will showcase our favourite screenshots posted by you!

To start it off, this week's theme will be Festivus. We will be releasing a patch on the 25th of January which will close the Festivus shop as well as include many bug fixes and updates.
You will have one week from now to take the best screenshot you can, showing off your festive builds that utilise the Festivus decorations.

You will need to post the final screenshot in the Screenshots section in our Steam Community Page, or the #your_screenshots channel in our Discord server. You can post multiple screenshots, however we will only judge your best single screenshot.

The winner will have their screenshot shared across all of our socials, and future the winners of the weekly challenge will get their screenshot featured on the main menu of the game!

We will also be posting a detailed roadmap within the next week or so that will outline the development plan for the year ahead, so keep an eye out for that too!

Good luck screenshotting everyone.
~ Julian

Last patch before Christmas 0.5.054

Hey all,

Another quick patch to address some bugs that crept in. I'm sorry for all the crazy patches this past few days. We are a very small team that have been worked to the bone trying to get the game perfect for all of you.
We are competing under very small timeframes and can't get every issue addressed each patch.

I'm usually of the mind that getting more patches out quickly to address as many issues as we can is still better than waiting longer to fix them all at once.

We hope you all have a fantastic end of year, see below for the patch notes

~ Julian

[h3]+ New additions and small changes this patch:[/h3]
  • Woodsman Wood Wrecker can now cut down hardwood trees.

[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed issue causing people to level up several times at once.
  • Fixed skill points and levels sometimes displaying incorrectly.
  • Fixed issue with the revive ability infinitely stacking.
  • Fixed description for flour in resource menu.

Mini Patch 0.5.053

Hey all,

Just a quick patch to resolve an issue that made all the building pieces and decoration items unlock for some people. It's all resolved now. If you managed to log on over the past hour or so and got a bunch of stuff unlocked, Merry Christmas!

We're also currently tracking down an issue with unlocking several skill points at a time and will have a patch for it soon.

Festivus Update 0.5.05



[h2]Len's Island has opened it's very first Festivus![/h2]
What is a Festivus you say? It's a holiday for everyone, an update for the rest of us.

Festivus adds a new limited-time only decoration shop into Bridgewater, Festive Frank's!

Sorry about the hiccup with this patch going live everyone, it's been a long day... All is fixed now and your save files should load as expected.



Festive Frank's will be open for two weeks, selling a few special items to decorate your home with. These items can be bought with with in-game gold, at his shop. Festive items will stay unlocked even after the update has ended, in the future we will make special items will also sync across all of your save files. For now they unlock per-save-file. Festive Frank's is just a small shop at the moment, his shop will re-open every time we celebrate a festival or event, with more and more items added to his shop every time.

(No special event items will ever be purchased with real currency, screw that)

We also added several new non-festive decorations, such as kitchen wall cabinets, small floor benches, large curtains and small curtains.



Along with some fun new items to keep you occupied, we have bundled in many bug fixes, balancing tweaks, performance improvements and more.

We have been working to the bone for months to get out this update and release daily patches since launch. In case you didn't know, there's only three developers working on Len's Island. We will be taking some time off over Christmas and the new year to catch up on sleep and focus on our health. If needed, we can release a patch after Christmas to fix any urgent issues, otherwise the next update won't be until mid January.

There's a lot of exiting stuff planned for next year. Now the game has been remade with the Uncharted Waters update, we can go full steam ahead with weekly and monthly significant content updates, and constant patches. 2023 is the year Len's Island is going to go bonkers with progress, so buckle in for the ride!

Have a great end of year everyone, and thank you for all the support and love See below for a details changelog of all of the changes in this update.

~ Julian



[h3]+ New additions and small changes this patch:[/h3]

  • Added new shop in town for limited time only.
  • Added new standard decoration items: Small Bench, Small Cupboard, Large Curtain and Small Curtain.
  • Added new festive items: Festoon lights, Fesitvus Painting, Festive Wreath.
  • Added building tab for special items.
  • Improved shader variant bundles to increase performance (this was a major performance increase to combat lag spikes, especially for lower-end PCs)
  • Removed all junk items from fishing pools (junk items can still be caught in the ocean and non-fishing pool areas)
  • Added chances of catching multiple low-tier fish.
  • Made catching low-tier fish easier and quicker.
  • Made catching high-tier fish slightly harder, and buffed all cooking items that include high-tier fish.
  • Increased water pump range from 15 to 25 meters.
  • Switched the plot numbers to not skip any numbers and avoid confusion about the mayor living in plot 2.
  • Slightly buffed hard steel spear.
  • Updated several weapon descriptions.
  • Increased the max-level cap from 133 to 141.


[h3]! Bugs and issues resolved in this patch:[/h3]

  • Fixed issues with storage piles and some machines not saving items correctly.
  • Fixed various issues with shields blocking 100% of damage and incorrectly stacking damage.
  • Fixed the unburdened skill not working
  • Fixed issues with villagers sometimes not setting up their shop for the day.
  • Fixed second chance skill not going on cooldown correctly
  • Fixed the backpack not selecting at the shop once purchased.
  • Fixed flowers in town being gatherable.
  • Fixed various areas in caves which could lead to falling loops.
  • Fixed food items staying in hotbar when none are left.
  • Fixed issues with void troll not dying.
  • Fixed infinite food bug when having two slots of the same food that are empty.
  • Fixed various meshes across the game that were glowing at night.
  • Fixed plot amounts on town noticeboard being incorrect.


https://youtu.be/HX55AzGku5Y