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Len's Island News

Patch 0.6.04

Hey everyone!

Look I know in the patch yesterday I said we wouldn't do one today.. but look we couldn't help ourselves. I've seen the feedback that the dungeons might be a bit too hard, so this is the first balancing patch to turn things down a tad, and we will see how we go.

Please keep the feedback and bug reports coming, and we will keep working to improve the experience as much as possible.

It's worth mentioning that I do read through every comment here on Steam and Discord, and wherever else I can find someone yelling stuff about Len's Island. I read through it all, good or bad. I've read through some comments that are very very kind and some absolutely shocking walls of text screaming at me (that have also been very useful to make the game better when I set aside my feelings). Please don't see this as an invite to start yelling at me haha, but I want it to be super clear that I understand, and consider everyone's opinions and ideas. Especially the passionate ones.

The whole point of why Len's Island is so special, is the fact that so many genres, and so many kinds of players can all meet in the middle and enjoy the same game. Though that recipe is not easy to make.
Some of you wish the dungeons we're even harder, some wish there were no dungeons, some are too busy fishing to care. Everyone exists inside the same game, and it's my job to find a way to make that work. So please keep all the feedback coming, so I can keep making it work :)

~ Julian

[h3]+ New additions and changes this patch:[/h3]
  • Cursed Braziers now light enemies on fire within a radius, this can be a tool to make clearing areas of the cursed dungeons a little easier.
  • Lowered backpack retrieval costs to be 30 gold for both Alex and Druid NPCs.
  • Reworked the visuals for the iron and titanium nodes to make them more clearly recognizable in the dark.
  • Lowered Void Rat egg sack spawners HP from 250 to 200.
  • Lowered Void jump bite and swipe dmg 15 > 12.
  • Lowered Void Rat attacks dmg 25 > 20.
  • Lowered Electric Void Fish explosion attack dmg 50 > 40
  • Lowered Electric Void Fish lightning attack tick rate from 10/second to 6.5/second
  • Made Electric Avenue encounter slightly easier.


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed UI bug on repairable bridges.
  • Fixed death respawn loop caused by dying in mid air.
  • Fixed Lightstone torch incorrectly upgrading into backpack lamp and disappearing. (They are two separate items).
  • Fixed revive ability not correctly working.
  • Fixed hunger skills incorrectly stacking.
  • Fixed various skills on skilltree displaying incorrect information,

Patch 0.6.03

Hey!

Sorry for the bumpy start with this patch everyone.

For anyone that opened the game during the few minutes the bad patch was up, this next patch will fix your save files from not showing and unlock them.

Unfortunately (or fortunately for some) if you opened the game during the 0.6.02 patch, your skill-tree will be reset when you log back in. All of your skill points will be refunded and you can spec the skill tree back up with the same skills you had. It just might have moved some of the weapons around on your hotbar, which you can access from your storage as per usual.

We have been working pretty tirelessly to patch the game and sift through feedback to make everything runs super smooth. Throughout that process a bug slipped through our fingers that caused this issue. So the next patch will likely be a few days out, once we have got some proper rest and have the time test the heck out of our fixes to make sure nothing gets through again. We are just a small handful of developers making a very big and complex game, so it can be a little tough to keep up at times like this. Thank you all for your patience and kind feedback though, we really appreciate it!

We also added some new backpack retrieval options! We heard some feedback from players feeling the difficultly of the dungeons a little too harshly. So we've now given Alex (at the 1st town) the Druid (at the 2nd town) and the Sorcerer (at the 3rd town) the ability to go collect your backpack for you, for a small fee. This can help if you're struggling during a section of the game and would rather just pay a little gold, mushrooms, or dark essence to get your backpack back.

[h3]+ New additions and changes this patch:[/h3]
  • Added new backpack retrieval services to Alex and the Druid. They collect a dropped backpack in the world for a small fee.
  • Added 3 new custom map icons for mining locations.
  • Added Lightstone dust and stone drops to lightning projectile tower.
  • Made the shipwreck armor locations a little more noticeable.
  • Increased healing from mushroom stew and lowered its crafting cost.
  • Lowered falling tree damage to player.


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed bed respawning in the caves not working and causing player to sometimes fall thru map (sorry for anyone that experienced this).
  • Fixed player being able to die during level changing.
  • Fixed visual glitches from egg sacks and other prefabs using particles that make crazy colors fill the screen.
  • Fixed one of the hunger skills not saving.
  • Fixed music not fading when changing levels.
  • Fixed save file duplication issue.
  • Fixed the backpack spawning in the air on death.
  • Fixed issues causing the Void Troll to not respawn.
  • Fixed clay vendor from 2nd town not working.
  • Added missing steak pie recipe to the pantry and other storage containers.
  • Fixed repairable bridges not properly loading after being rebuilt.
  • Fixed enemies not moving in the tomb entrance level.
  • Fixed various spelling and grammar mistakes across item names and NPC dialogues.
  • Fixed constantly respawning machine parts crate on desert island.
  • Fixed issues with cursing the tomb levels and them not resetting properly afterward.
  • Fixed blueprints not disappearing from purchased decoration items.
  • Fixed Titanium ore showing x/7 instead of x/8
  • Stopped coal form showing x/10 in storage
  • Fixed some dungeon warp alters not being enabled by their chest unlock.


Please keep the bug reports coming if you find any issues!

~ Julian

Rollback patch

Hey, quick notice that we've rolled back to 0.6.01 patch, some stuff broke and we are fixing it right away. Sorry!

If you happened to load the game for the few minutes the bad patch was up, you will need to wait until the next patch to load those save files. We will have a fixed patch up in an hour or so!

Patch 0.6.02

Hey all! Another quick patch to resolve the bugs coming in from the big update.

[h3]+ New additions and changes this patch:[/h3]
  • Added new backpack retrieval services to Alex and the Druid. They collect a dropped backpack in the world for a small fee.
  • Added 3 new custom map icons for mining locations.
  • Added Lightstone dust and stone drops to lightning projectile tower.
  • Made the shipwreck armor locations a little more noticeable.
  • Increased healing from mushroom stew and lowered its crafting cost.
  • Lowered falling tree damage to player.


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed bed respawning in the caves not working and causing player to sometimes fall thru map (sorry for anyone that experienced this).
  • Fixed player being able to die during level changing.
  • Fixed visual artifacts from egg sacks and other prefabs using particles that make crazy colors fill the screen.
  • Fixed music not fading when changing levels.
  • Fixed save file duplication issue.
  • Fixed the backpack spawning in the air on death.
  • Fixed issues causing the Void Troll to not respawn.
  • Fixed clay vendor from 2nd town not working.
  • Added missing steak pie recipe to the pantry and other storage containers.
  • Fixed repairable bridges not properly loading after being rebuilt.
  • Fixed enemies not moving in the tomb entrance level.
  • Fixed various spelling and grammar mistakes across item names and NPC dialogues.
  • Fixed constantly respawning machine parts crate on desert island.
  • Fixed issues with cursing the tomb levels and them not resetting properly afterward.
  • Fixed blueprints not disappearing from purchased decoration items.
  • Fixed Titanium ore showing x/7 instead of x/8
  • Stopped coal form showing x/10 in storage
  • Fixed some dungeon warp alters not being enabled by their chest unlock.


Please keep the bug reports coming if you find any issues! Thank you all for the great feedback and quick reporting :)

~ Julian

Patch 0.6.01

Hey all! We've had a long night/day of fixing bugs and balancing after receiving your reports and feedback after the initial launch of Cursed Underworld.

We will release a new patch every day or two until the update is silky smooth and as stable as possible.

[h3]! Bugs and issues resolved in this patch:[/h3]
  • Improved chunk loading time to reduce stutters.
  • Fixed crops from previous save files not being harvestable after the update.
  • Improved/changed the hungry UI visuals and added hunger sounds for improved communication.
  • Improved lightning strike hit detection to not hit the player when inside a building,
  • Fixed egg sack spawners causing graphical glitches on some graphics cards.
  • Fixed egg sack spawners always respawning Infront of the dark forest cave entrance.
  • Fixed Scythes not showing at the workbench utility box.
  • Fixed bad collision on barrels and chests after destruction.
  • Fixed various areas in the Act 3 dungeons with bad respawns and weird enemy navigation.
  • Rebalanced the blueprint costs for most deco items.
  • Fixed unequipped watering can still making noises.
  • Tweaked backpack dropping code to make it more robust.
  • Fixed some vendor items not disappearing after purchase.
  • Fixed item duplication bug from hotbar.


Please keep the bug reports coming if you find any issues! Thank you all for the great feedback and quick reporting :)

~ Julian