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Len's Island News

Patch 0.7.031

[h2]! Bug Fixes:[/h2]
  • Fixed bees and birds not spawning from trees
  • Fixed some GPU's triggering the low spec warning on main menu that shouldn't

Patch 0.7.03

[h2]+ New Features & Changes:[/h2]
  • Added ice wall to the edge of the map, temporarily removed "The Gods have Spoken"


[h2]! Bug Fixes:[/h2]
  • Fixed hole in the floor in Act 3 desert dungeon
  • Fixed fishing achievements not triggering correctly

Patch 0.7.021

[h2]+ New Features & Changes:[/h2]
  • Added a new camera fading system to dungeons and some islands so you can see through large cliffs and walls while orbiting the camera.
  • Added new quests for the main dungeon progression throughout the game. Some players were getting confused as to why there were quests for side objectives but not for the main dungeon progress.


[h2]! Bug Fixes:[/h2]
  • Fixed issues with town 4 warp portal marker
  • Fixed item duping bug with machine drag slots
  • Fixed issues with enemy behaviours during harvest moons
  • Adjusted cannon build settings to make it easier to place on boats
  • Made enchanting actually use up sapphires
  • Fixed broken brazier with incorrect UI in the caves

Patch 0.7.02

[h2]! Bug Fixes:[/h2]
  • Stopped outposts staying in boosted state outside harvest moon due to previous bug
  • Stopped player from playing swimming animation after gods have spoken
  • Improved shield animations
  • Fixed attack cancelling exploit
  • Fixed shield block animation
  • Made screen shake toggle work
  • Fixed exiting one of the desert dungeons at a strange location

Patch 0.7.019

Hey all,

Big patch today with some new QoL features, balancing changes, and a bunch of bug fixes.

I must admit, the team and I have been pretty burnt out. We have been working around the clock for the past 3-4 weeks to get this update out the door, and the lack of sleep and stress are starting to take a toll. We will now be a little slower with the next patches, releasing them every few days instead of daily. We need the time to recover a bit after the past month, hope you all understand!

For the people who bother to read the patch notes, it would make a big difference if you could leave a review for the game on Steam too. Doesn't have to be a positive one, just an honest review so we can continue to improve the game and focus on what matters most based on your feedback :)

~ Julian

[h2]+ New QoL Settings:[/h2]
  • New toggle in the settings menu to reverse camera tilt controls
  • New toggle in the settings menu to disable automatic camera zooming throughout gameplay


[h2]+ New Additions & Balancing:[/h2]
  • Added a 50% refund to dark essence when disenchanting items
  • Quest items that require buildings now track better and don't require you to remake building pieces
  • Raised katana crit multiplier from x2 to x2.2 across all attacks
  • Raised crit multiplier of hammer from x1.6 to x1.7 across all attacks
  • Slightly lowered base damage of spear across all attacks
  • Lowered Void Eater boss healing and growth
  • Slightly lowered lightning fish's electric attack damage per tick


[h2]! Bug Fixes:[/h2]
  • Fixed outpost upgrading issues
  • Fixed outposts sometimes being stuck on harvest moon speed multiplier
  • Fixed issues with dying to the spike floors in the caves and not respawning correctly
  • Improved drag-drop system to allow really quick drags without blocking input.
  • Fixed glass vendor UI not working correctly
  • Fixed chain lightning issues
  • Remade parts of the enchanting system to avoid rare issues from happening in the future
  • Fixed issues with the revive effect cooldown
  • Fixed loom not fading away when under it
  • Tweaked some areas in the Voidboar fight to avoid cheesing it
  • Tweak areas in the Void Troll fight to avoid cheesing it
  • Fixed animations not correctly working for the mining machine
  • Fixed enemies walking through wooden barricades on frozen islands