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Hotfix 1.5.5 (Trader Auto-Pause, Poisoned Food)

[h3]Greetings, Viceroys![/h3]
We've just released another hotfix with some additional fixes for the issues spotted since the Update 1.5 release. Thank you so much for the reports and feedback!

[h3]Changelog[/h3]
  • Fixed a bug where the UI of certain production buildings would break if workers died due to the Poisoned Food effect.
  • Fixed a bug where traders would sometimes appear after the auto-pause during Drizzle.
  • Fixed a bug where the game would remove certain Experimental Cornerstones with penalties (related to Resolve or housing spots).
  • Fixed a bug where some ruins would fail to spawn in small glades marked by the Frog special ability.
  • Fixed a bug where switching production limits using Tab would occasionally not work.
  • Fixed a bug where Experimental Cornerstones with conditions tied to villager count wouldn’t reset progress when a villager died.
  • Fixed a bug where the "Press Space to Resume" text overlapped the tutorial box in the first Tutorial scenario.
  • Fixed a bug where the UI panel of the Advanced Rain Collector was too small for the number of worker slots.
  • Fixed a bug where the Overexploitation Cornerstone displayed an unlocalized text string in Russian.
  • Fixed a bug where the Woodcutters' Camp was incorrectly labeled as a "gathering camp."
The current game version is 1.5.5.

Enjoy and have a great weekend!

May the storm be gentle on you,
Eremite Games