Patch 1.8.7 (Tree-cutting time, Fluffbeak alert)
[h3]Greetings, Viceroys![/h3][p]We prepared another batch of improvements in response to your feedback. It includes an alert for when Fluffbeak’s enclosure is full and a reduced tree-cutting time.[/p][p][/p][h3]Balance and UX:[/h3]
Eremite Games[/p][p][/p][hr][/hr][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
- [p]Added an alert for the Fluffbeak.[/p]
- [p]Ten seconds after 3 Fertilizer accumulates in the Fluffbeak's enclosure, an alert will appear on the HUD.[/p]
- [p]Clicking the alert will automatically collect the Fertilizer.[/p]
- [p]After reaching 3 Fertilizer, the progress bar for the next piece will continue to fill, but only up to 99% on the fourth piece.[/p]
- [p]Reduced the time to cut down a tree from 9 to 7 seconds.[/p]
- [p]Reduced the time to plow a field in the Forester's Hut from 20 to 10 seconds.[/p]
- [p]Changed the reward for the Trading Master timed order from Deep Pockets to the Value Added Tax cornerstone.[/p]
- [p]Updated the progress preview on the Steel Focus cornerstone. It now only displays the acquired bonus, without the 0/1 counter.[/p]
- [p]The Chest Chaser order can no longer appear in games with the Riverlands modifier.[/p]
- [p]Fixed an issue where some need satisfaction orders would not start their countdown after the objective was met.[/p]
- [p]Fixed a bug that prevented the cornerstone popup from appearing in Silent Dominion games if a wildcard perk was offered.[/p]
- [p]Fixed an issue where the Black Amber Pact effect triggered after reaching year 5 instead of year 6.[/p]
- [p]Fixed a bug that prevented the Fluffbeak's resource requirements from increasing while its UI was open.[/p]
- [p]Fixed an issue that allowed Foxes to gain a double comfort bonus when first assigned as builders to a 3-slot building.[/p]
- [p]Fixed a rounding error that displayed 99% progress as 100% in the Fluffbeak UI.[/p]
- [p]Fixed a bug where the Twitch overlay could overlap the order tracking panel.[/p]
- [p]Fixed an issue where the Blightfighter condition could appear in the Cornerstone Forge in games without Blightrot.[/p]
- [p]Fixed a bug that prevented sacrifice from being re-enabled at the Ancient Hearth after removing the Baptism of Fire cornerstone in Silent Dominion games.[/p]
- [p]Fixed an issue where the Steel Focus cornerstone could show a -1 progress count and fail to remove its bonus when a worker was unassigned.[/p]
- [p]Fixed a bug that caused some maps to include inaccessible tiles.[/p]
- [p]Fixed a display error when tracking the Green Thumb deed, which showed an incorrect counter.[/p]
- [p]Fixed a bug where Blightrot Cysts could appear in the wrong places on the Butcher building.[/p]
- [p]Fixed an issue that allowed Fertile Fields to be built on top of ore veins.[/p]
- [p]Fixed a bug that allowed Treasure Stags to spawn in games with the Riverlands modifier.[/p]
- [p]Fixed an issue where the Fox specialization tag was obstructed by other UI elements in the Warehouse panel.[/p]
- [p]Fixed a bug that prevented alerts from appearing when a Blood Flower spawned.[/p]
- [p]Fixed a typo in French (Black Amber Syndicate world event).[/p]
- [p]Fixed a typo in German (Fluffbeak UI).[/p]
- [p]Fixed a typo in Simplified Chinese (Green Thumb deed).[/p]
Eremite Games[/p][p][/p][hr][/hr][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]