Hotfix 1.8.10 (Riverlands spawn, Smoldering City upgrades costs)
[h3]Greetings, Viceroys![/h3][p]We just released a small batch of fixes and improvements. Thank you for all your reports and feedback![/p][p][/p][h3]Changelog:[/h3]
Eremite Games[/p][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
- [p]Prevented the Riverlands modifier from spawning next to Forbidden Lands, Dangerous Lands, Untamed Lands, and Ruins modifiers.[/p]
- [p]Fixed a rare issue where villager slots in houses could lock up after villagers were killed and incorrectly removed from a house.[/p]
- [p]Fixed a bug that caused the worker selection radial menu to remain on screen after a ruin was rebuilt.[/p]
- [p]Fixed a bug where some Smoldering City upgrades had incorrect costs.[/p]
- [p]Fixed an issue where the Rainpunk Drill event was listed three times in the in-game encyclopedia.[/p]
- [p]Resolved inconsistencies in the Ukrainian localization (e.g., Royal Resupply, population order objectives).[/p]
- [p]Fixed a bug that prevented trade route tooltips from appearing in the Training Expedition UI when accessed from the Smoldering City view.[/p]
- [p]Fixed an issue where the "Beginner Engineer" order could roll the easy version even when it should have rolled the medium difficulty one.[/p]
- [p]Fixed a bug that caused "The Source" order to never roll its easy objective version.[/p]
- [p]Fixed an issue where the Bat House could appear as a wildcard blueprint even if the DLC was not owned.[/p]
- [p]Fixed a bug that caused the Black Market UI to remain visible when moving the building while another building was selected in the background.[/p]
Eremite Games[/p][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]