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Demo Update (0.36.9)

[h3]Greetings, Viceroys![/h3]
We just updated the demo with a new building, improvements, and fixes. We're grateful for all your suggestions and reports!

All the changes will also be included in the Early Access version.

[h2]CHANGELOG[/h2]
Changes marked with ⚡ were inspired by the community.

[h3]Balance[/h3]
  • ⚡ The Rain Mill blueprint is now available from level 1 instead of level 6. This change was mainly implemented to help with Flour availability in the early stages of the game.
  • ⚡ Settler difficulty now requires 12 Reputation Points instead of 14.
  • ⚡ Orders requiring the player to have a specific building or to produce goods in it now also take restored haunted ruins into account.
  • ⚡ Added fertile soil to some starting Glades.
  • ⚡ Removed the Aura of Despair Forest Mystery.
  • Added Copper Ore as a possible ingredient in two recipes: Pigment and Pack of Building Materials.
  • Slightly increased the trade value of Copper Bars.
  • Lowered the speed increase of Paved Roads from 20% to 15%.
  • Increased the variety of starting Glades.
  • Lowered the price of the Monastery of the Vigilant Flame Level 1 upgrade from 12 to 10 Food Stockpiles.

[h3]UX/UI improvements[/h3]
  • ⚡ Improved how trade value is shown in the Trading Panel.
    • Goods offered by traders now show their full value, including the trader’s margin.
    • Resource tooltips in the Trading Panel now also display the price of the entire stack.
    • Improved the rounding of trading values and fixed numerous issues.
  • ⚡ Added short descriptions in the Embark View for Settler and Pioneer difficulty levels.
  • ⚡ Added advice messages to all difficulty tooltips. These additional descriptions are meant to help players in deciding which difficulty levels are best suited for them.
  • ⚡ Added a “show all” checkbox in the Recipes Panel. Selecting it will show all recipes in the game, not just the ones the player has access to in a given run.
  • ⚡ Added a reset button to the Recipes Panel.
  • ⚡ Clicking on a produced good in a building now opens the Recipe Panel in “product mode”, instead of “ingredient mode”.
  • ⚡ Improved some aspects of the tutorial experience.
    • Changed the wording in the “complete orders” alert.
    • Improved objective text in Orders requiring the player to change ingredients in recipes.
    • Reshuffled some Cornerstone choices in the tutorial.
    • Disabled settings in Woodcutters’ Camps for the duration of the tutorial.
  • ⚡ Improved the wording in the description for the Looming Darkness effect.
  • ⚡ Added an option to change the settings in all Woodcutters’ Camp at once by holding Shift when clicking a checkbox in the building’s UI.
  • ⚡ Rearranged need icons in the species panel. The order is now: basic housing > advanced housing > food > clothing > services.
  • ⚡ Improved the look and readability of some icons.
    • Resource Category - trade
    • Need - shelter
    • Resource - Artifacts
  • Completed deeds can no longer be claimed during a run. Rewards can only be acquired in the Citadel.
  • A tooltip with ingredient alternatives is now always shown in the tutorial when hovering over an ingredient slot in a recipe. This tooltip can be enabled in post-tutorial games in the settings menu.
  • Improved the “i” icon’s shape and readability in numerous places in the UI (to make it clearer that hovering over it gives the player more information).
  • The resolution dropdown menu will now automatically scroll down to the selected setting instead of starting from the top.

[h3]Bug fixes[/h3]
  • ⚡ Fixed a bug with level up rewards being shifted by one (players unlocked new content one level before it was shown to them).
  • ⚡ Fixed a bug with camp workers gathering high-priority nodes outside of their camp’s radius.
  • ⚡ Fixed a bug with % symbols in certain localizations (predominantly French).
  • ⚡ Fixed an issue with the difficulty selection resetting after selecting the “locked” option in the demo.
  • ⚡ Fixed a bug with workers in the Harvesters’ Camp being called Scavengers.
  • ⚡ Fixed an issue with Citadel Resources found in chests having incorrect labels.
  • ⚡ Fixed an issue with some villagers missing hammers in their hands when constructing new buildings.
  • ⚡ Fixed an issue with the hunger penalty showing an incorrect max. impact value (the max. Impact for this effect is infinite).
  • ⚡ Fixed an issue with missing texts in ruined houses found in Glades.
  • ⚡ Fixed an issue with Wildcards not working correctly if the player obtained them by attacking a trader.
  • ⚡ Fixed a bug with the Lightning Forest Mystery appearing in the Coral Forest biome.
  • ⚡ Fixed a rare bug that allowed players to assign two workers into one worker slot.
  • ⚡ Fixed a bug with woodcutters not delivering goods to the Storage when idle.
  • ⚡ Fixed a bug with traders offering mining perks in biomes where there is no ore.
  • ⚡ Fixed some issues with the French localization.
  • ⚡ Fixed some grammatical errors in tooltip descriptions of species attributes.
  • ⚡ Fixed a bug that allowed players to write letters into a limit text field.
  • ⚡ Fixed an issue with the “salvage ruins found in glades” text being incorrectly localized into Russian.
  • Fixed an issue with the Trader Assault Popup being too small to fit all looted goods.
  • Fixed a bug with Forest Mysteries being incorrectly displayed in the biome preview for Settler difficulty.
  • Fixed a bug with the visual effect around the Hearth (from sacrificing) disappearing after reloading a save.
  • Fixed some issues with the timing of farming animations.
  • Fixed multiple issues with incorrect perk rarity.
  • Fixed an issue with the scaling of the construction cost panel in the Atlas.
  • Fixed a bug that made it possible to move the camera during the Blightstorm animation in the World Map.
  • Fixed a bug with Hearth attachments being visible on lower hub levels after reloading a save.

[h3]Other[/h3]
  • ⚡ Replaced multiple crop models and textures in multiple farms. Planted crops should now be easier to distinguish.
  • ⚡ Lowered the volume of the “scribbling” sound effect in tutorial text boxes.
  • Improved the textures of the Dewberry Bush resource node.
  • Improved the game’s overall performance and stability, especially when playing in highly developed settlements with a lot of particle effects.
  • Tuned down the volume of some sounds that play when a popup appears.
  • Added new languages to the game: Traditional Chinese and Korean.
  • Improved the Simplified Chinese and Japanese localizations.
  • Fixed a bug with global production speed bosts showing up in farm UI panels.
  • Fixed a bug with the Plantation having a one-star recipe for Berries instead of a two-star recipe.


We hope you'll enjoy the new changes! If you haven't yet, please wishlist and follow Against the Storm to stay up to date with all the news:

https://store.steampowered.com/app/1336490/Against_the_Storm/

May the storm be gentle on you,
Eremite Games